Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so just below the average (3.9%).
Utility and deaths
Average8.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.78). Just above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 1.08). Slightly above the average (1.00).
Damage per round (ADR)
Last 3 months: 86.0 (at the start 87.9). Clearly above the average (79.2).
Share of headshot kills
Last 3 months: 40% (at the start 30%). Well below the average (47%).
Matches won (win rate)
Last 3 months: 45% (at the start 50%). Clearly below the average (48%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Nuke
- Longest win streak: 4 wins in a row · Ancient
- Most kills in a match: 39 · Inferno
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How vonmi_ plays
Across 51 matches vonmi_ averages K/R 0.76, ADR 86.8 and a rating of 1.05. Biggest strength: Utility damage per round at 8.4, better than 99% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 20 of 51 matches the rating was 1.10 or higher (39%), in 20 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 1 ace. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.04, Rating −0.05, Win rate −5 pp. Unchanged in recent months: ADR at 86.0. Last 30 days: 4 matches, win rate 25%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.