voltix

USA
On FACEIT since 2016 210 matches tracked 51 matches in 30 days
ELO ▲ 221
2,647
30-day peak: 2,702
Rank NA ▲ 170 places
#959
USA #500 in USA
30 days · prev. #1,129 · best #817
Last updated:

How does voltix play?

Rating 1.06 K/R 0.74 ADR 81.0 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 2 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.5%).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 65%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 18x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 42%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +362
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −8.2, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
35 matches · 49% win rate
On Dust 2 −55 ELO
56 matches · 55% win rate
On Mondays −63 ELO, win rate 42%

voltix loses the most ELO in match 3 of the day: −70 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Cache
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 46 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% better than 42%
0.75 right on the average
80.8 better than 46%
1.06 better than 55%
54% of 310 duels better than 63%
42% of 50 situations better than 61%
Dust 256
55% better than 61%
0.74 better than 44%
79.2 better than 39%
1.05 right on the average
61% of 211 duels better than 92%
37% of 46 situations better than 44%
Ancient26
38% better than 7%
0.72 better than 35%
83.8 better than 58%
0.99 better than 30%
52% of 111 duels right on the average
53% of 15 situations better than 84%
Anubis26
62% better than 77%
0.69 better than 22%
78.5 better than 33%
1.00 better than 34%
54% of 113 duels better than 58%
40% of 20 situations better than 53%
Cache19
74% -
0.83 -
87.1 -
1.23-
61% of 95 duels -
73% of 11 situations -
Inferno10
70% -
0.69 -
70.8 -
1.01-
47% of 45 duels -
100% of 3 situations -
Nuke4
25% -
0.76 -
81.3 -
1.04-
55% of 20 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How voltix plays

Across 210 matches voltix averages K/R 0.74, ADR 81.0 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 85 of 210 matches the rating was 1.10 or higher (40%), in 65 it was below 0.90. In 144 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.12. voltix loses the most ELO in match 3 of the day (−70 ELO, win rate 49%). Things go best in match 2 of the day (+52 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +52 ELO. Improved over the last three months: ELO +362. Got weaker: K/R −0.07, Rating −0.08, ADR −8.2, Headshots −7 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 51 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.