volkstyne

Italy
150 matches tracked 100 matches in 30 days
Last updated:

How does volkstyne play?

Rating 0.98 K/R 0.72 ADR 79.5 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 150 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 16x 4K, 3 aces in 150 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 6%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether volkstyne is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
32 matches · 34% win rate
On Ancient −108 ELO
27 matches · 59% win rate
Between 12:00 and 18:00 −95 ELO, win rate 24%
On Fridays −9 ELO, win rate 38%

volkstyne loses the most ELO on Dust 2: −131 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.74 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis37
49% better than 39%
0.78 better than 73%
86.7 better than 79%
1.06 better than 65%
55% of 172 duels better than 71%
27% of 26 situations better than 24%
Dust 232
34% better than 8%
0.64 better than 12%
69.8 better than 8%
0.87 better than 8%
41% of 127 duels better than 9%
35% of 20 situations better than 44%
Mirage32
53% better than 58%
0.72 better than 46%
78.7 better than 45%
0.99 better than 43%
59% of 152 duels better than 91%
29% of 17 situations better than 24%
Ancient27
59% better than 75%
0.75 better than 60%
83.1 better than 65%
0.99 better than 41%
50% of 147 duels better than 45%
57% of 23 situations better than 88%
Cache9
56% -
0.74 -
87.2 -
1.02-
63% of 43 duels -
40% of 5 situations -
Nuke7
71% -
0.69 -
71.0 -
1.01-
58% of 24 duels -
75% of 4 situations -
Inferno6
50% -
0.68 -
74.2 -
0.96-
36% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How volkstyne plays

Across 150 matches volkstyne averages K/R 0.72, ADR 79.5 and a rating of 0.98. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 9 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 51 of 150 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 150 matches with detailed stats: 16 4Ks and 3 aces. volkstyne loses the most ELO on Dust 2 (−131 ELO, win rate 34%). Things go best on Mirage (+65 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate. Last 30 days: 100 matches, win rate 49%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.