voidzz333

Switzerland
On FACEIT since 2021 110 matches tracked 90 matches in 30 days
ELO ▲ 143
2,716
30-day peak: 2,716
Rank EU
#24,260
Switzerland #192 in Switzerland
Last updated:

How does voidzz333 play?

Rating 1.15 K/R 0.82 ADR 88.5 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.9
Knife kills 5 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 28x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 97%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 88.7
▼ Got worse
Headshots −8 pp

Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +48 ELO
20 matches · 40% win rate

voidzz333 loses the most ELO in match 1 of the day: +48 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 63%
0.78 better than 65%
85.8 better than 70%
1.10 better than 67%
44% of 152 duels better than 12%
25% of 12 situations better than 15%
Dust 229
59% better than 74%
0.86 better than 89%
91.0 better than 87%
1.18 better than 84%
58% of 146 duels better than 81%
38% of 13 situations better than 46%
Inferno12
42% -
0.85 -
91.2 -
1.19-
45% of 47 duels -
33% of 9 situations -
Cache11
73% -
0.90 -
96.1 -
1.29-
51% of 53 duels -
50% of 4 situations -
Ancient10
40% -
0.89 -
92.9 -
1.23-
41% of 41 duels -
17% of 6 situations -
Anubis6
67% -
0.65 -
79.6 -
0.93-
48% of 31 duels -
50% of 4 situations -
Nuke5
20% -
0.72 -
71.4 -
0.95-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How voidzz333 plays

Across 110 matches voidzz333 averages K/R 0.82, ADR 88.5 and a rating of 1.15. Biggest strength: Rating at 1.15, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 59 of 110 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 90 matches with detailed stats: 28 4Ks and 1 ace. voidzz333 loses the most ELO in match 1 of the day (+48 ELO, win rate 40%). Things go best on Mirage (+31 ELO, win rate 56%). Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 88.7. Last 30 days: 90 matches, win rate 57%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.