voidface

Sweden
On FACEIT since 2014 113 matches tracked 113 matches in 30 days
ELO ▼ 382
3,154
30-day peak: 3,588
Rank EU ▼ 3,176 places
#4,021 #125 in SE
30 days · before #845 · best #845
Last updated:

How does voidface play?

Rating 0.96 K/R 0.66 ADR 74.4 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2.0 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 16%+5 pp better than 77%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.8
Knife kills 1 in 113 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 7x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 68%−3.0 pp better than 85%

Patterns

From the last 113 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −238 ELO
40 matches · 30% wins
On Anubis −89 ELO
20 matches · 50% wins

voidface loses the most ELO on Mirage: −238 ELO, 30% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 28 · Cache
  3. Highest rating in a match: 1.96 · Cache

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
30% better than 2%
0.65 better than 12%
75.1 better than 21%
0.89 better than 9%
52% of 150 duels level
21% of 19 situations better than 9%
Ancient21
62% better than 81%
0.66 better than 12%
73.3 better than 11%
0.97 better than 28%
48% of 89 duels better than 32%
35% of 23 situations better than 45%
Anubis20
50% better than 42%
0.66 better than 13%
75.1 better than 18%
0.94 better than 16%
49% of 69 duels better than 34%
25% of 12 situations better than 22%
Cache16
50% –
0.74 –
75.9 –
1.08–
61% of 76 duels –
31% of 13 situations –
Dust 210
50% –
0.64 –
75.7 –
0.98–
46% of 35 duels –
63% of 8 situations –
Nuke6
50% –
0.63 –
65.7 –
0.99–
58% of 12 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How voidface plays

Across 113 matches voidface averages K/R 0.66, ADR 74.4 and a rating of 0.96. Biggest strength: Rounds with a death at 68%. That is better than 85% of players on level 10. Most room to improve: Damage per round (ADR) at 74.4. That is better than only 13% of players on level 10. On average 14.6 kills per match, 47% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 31 of 113 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 113 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 0.96. voidface loses the most ELO on Mirage (−238 ELO, win rate 30%). Things go best on Ancient (+86 ELO, win rate 62%). Last 30 days: 113 matches, win rate 45%, ELO balance −224.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.