vo1d888

China
On FACEIT since 2021 173 matches tracked 67 matches in 30 days
Last updated:

How does vo1d888 play?

Rating 0.89 K/R 0.64 ADR 74.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 27% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.87−0.17 · Ø 1.04 better than 2%
Pistol kills per match 2.6
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.6%).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 18x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.64+0.34 · Ø 0.30 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +134
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 74.0
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.75).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
22 matches · 45% win rate
On Fridays +21 ELO, win rate 41%

vo1d888 loses the most ELO in match 4 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Nuke
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 33%
0.67 better than 14%
76.6 better than 25%
0.92 better than 11%
48% of 291 duels better than 26%
39% of 28 situations better than 53%
Dust 261
64% better than 87%
0.60 better than 2%
71.0 better than 7%
0.87 better than 3%
45% of 239 duels better than 16%
36% of 36 situations better than 40%
Ancient13
31% -
0.68 -
78.4 -
0.87-
55% of 65 duels -
20% of 5 situations -
Nuke11
82% -
0.61 -
72.1 -
0.89-
29% of 31 duels -
75% of 4 situations -
Inferno9
33% -
0.60 -
74.9 -
0.82-
48% of 40 duels -
20% of 5 situations -
Anubis8
38% -
0.62 -
73.6 -
0.86-
46% of 37 duels -
25% of 4 situations -
Cache3
0% -
0.55 -
68.7 -
0.67-
44% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vo1d888 plays

Across 173 matches vo1d888 averages K/R 0.64, ADR 74.2 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 49% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 41 of 173 matches the rating was 1.10 or higher (24%), in 104 it was below 0.90. In 152 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: June 2026 at 0.92. vo1d888 loses the most ELO in match 4 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+59 ELO, win rate 49%). Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +134. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 74.0. Last 30 days: 67 matches, win rate 48%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.