vlokkkk

Japan
143 matches tracked 34 matches in 30 days
Last updated:

How does vlokkkk play?

Rating 0.96 (from 93 matches) K/R 0.71 ADR 81.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 23%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.99+0.02 · Ø 0.97 better than 65%
Pistol kills per match 1.7
Knife kills 4 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.7%).

2K rounds 12.5%−0.4 pp · Ø 12.9% better than 45%
3K rounds 3.1%−0.6 pp · Ø 3.7% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 8x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.6+1.8 · Ø 3.8 better than 82%
Enemies flashed per round 0.47+0.22 · Ø 0.25 better than 91%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 82.5, Headshots at 42%
▼ Got worse
Win rate −8 pp, ELO −174

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Right on the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
26 matches · 42% win rate
On Mirage −2 ELO
34 matches · 47% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 33%
On Saturdays +30 ELO, win rate 39%

vlokkkk loses the most ELO in match 2 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
55% better than 70%
0.73 better than 67%
83.6 better than 82%
1.00 better than 62%
47% of 134 duels better than 36%
44% of 16 situations better than 71%
Mirage34
47% better than 41%
0.72 better than 59%
83.2 better than 78%
1.00 better than 61%
49% of 85 duels right on the average
23% of 13 situations better than 15%
Nuke21
57% better than 68%
0.74 better than 63%
83.9 better than 76%
0.89-
37% of 46 duels better than 5%
57% of 7 situations better than 90%
Anubis19
32% better than 6%
0.70 better than 47%
76.9 better than 41%
0.96-
44% of 55 duels better than 21%
27% of 11 situations better than 25%
Ancient14
36% -
0.71 -
82.0 -
0.94-
48% of 44 duels -
43% of 7 situations -
Inferno7
57% -
0.61 -
73.4 -
0.79-
64% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vlokkkk plays

Across 143 matches vlokkkk averages K/R 0.71 and ADR 81.9; the rating across the 93 rated matches is 0.96. Biggest strength: Utility damage per round at 5.6, better than 82% of level 5 players. Averages 15.3 kills per match with 42% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 30 of 93 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. vlokkkk loses the most ELO in match 2 of the day (−25 ELO, win rate 42%). Things go best on Nuke (+106 ELO, win rate 57%). From match no. 5 of the day on, things go best: 68% win rate, +92 ELO. Got weaker: Win rate −8 pp, ELO −174. Unchanged in recent months: K/R at 0.71, ADR at 82.5, Headshots at 42%. Last 30 days: 34 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.