vld1008

Western Sahara
On FACEIT since 2021 242 matches tracked 117 matches in 30 days
ELO ▼ 132
2,187
30-day peak: 2,319
Rank EU
#140,394
Western Sahara #114 in Western Sahara
Last updated:
Next update possible in 58m 54s

How does vld1008 play?

Rating 1.03 K/R 0.74 ADR 82.3 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 242 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 2 in 242 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 42x 4K, 4 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +22 pp, ELO +482
= Stayed the same
Rating at 1.02
▼ Got worse
K/R −0.04, ADR −6.3, Headshots −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −186 ELO
67 matches · 46% win rate
In match 4 of the day −82 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −181 ELO, win rate 48%
On Saturdays −79 ELO, win rate 44%

vld1008 loses the most ELO on Mirage: −186 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
46% better than 30%
0.69 better than 28%
81.2 better than 55%
0.95 better than 26%
53% of 308 duels better than 64%
42% of 31 situations better than 60%
Dust 254
50% better than 44%
0.71 better than 36%
78.8 better than 39%
1.02 better than 46%
53% of 294 duels better than 59%
47% of 32 situations better than 76%
Ancient37
65% better than 89%
0.73 better than 43%
82.9 better than 57%
1.02 better than 46%
54% of 194 duels better than 66%
38% of 16 situations right on the average
Anubis35
54% better than 57%
0.77 better than 66%
84.8 better than 71%
1.06 better than 61%
51% of 154 duels right on the average
29% of 21 situations better than 29%
Inferno19
63% better than 83%
0.83 better than 85%
88.1 better than 78%
1.18 better than 85%
56% of 86 duels better than 73%
35% of 17 situations better than 47%
Cache16
50% -
0.81 -
89.4 -
1.08-
63% of 102 duels -
14% of 7 situations -
Nuke13
62% -
0.76 -
77.6 -
1.09-
65% of 43 duels -
33% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vld1008 plays

Across 242 matches vld1008 averages K/R 0.74, ADR 82.3 and a rating of 1.03. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 97 of 242 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 221 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. vld1008 loses the most ELO on Mirage (−186 ELO, win rate 46%). Things go best on Anubis (+115 ELO, win rate 54%). Match no. 1 of the day goes best: 63% win rate, +91 ELO. Improved over the last three months: Win rate +22 pp, ELO +482. Got weaker: K/R −0.04, ADR −6.3, Headshots −9 pp. Unchanged in recent months: Rating at 1.02. Last 30 days: 117 matches, win rate 57%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.