vlas-

Belarus
175 matches tracked 51 matches in 30 days
Last updated:

How does vlas- play?

Rating 1.08 K/R 0.79 ADR 90.0 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.7
Knife kills 3 in 175 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 15x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 88%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.7
= Stayed the same
Headshots at 52%, Win rate at 51%, ELO at 2,812
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
39 matches · 41% win rate
In match 2 of the day −111 ELO
33 matches · 42% win rate
In match 1 of the day −97 ELO
42 matches · 45% win rate

vlas- loses the most ELO on Mirage: −182 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 16%
0.79 better than 68%
92.1 better than 89%
1.08 better than 56%
54% of 327 duels better than 62%
38% of 24 situations right on the average
Mirage39
41% better than 9%
0.75 better than 47%
82.6 better than 53%
1.04 better than 45%
46% of 217 duels better than 16%
32% of 28 situations better than 29%
Anubis28
50% better than 36%
0.80 better than 73%
93.1 better than 93%
1.11 better than 69%
53% of 172 duels better than 56%
38% of 13 situations right on the average
Ancient21
71% better than 95%
0.84 better than 84%
98.3 better than 97%
1.13 better than 74%
60% of 121 duels better than 88%
36% of 14 situations better than 45%
Cache15
53% better than 37%
0.88 better than 84%
95.2 better than 87%
1.21 better than 77%
56% of 71 duels better than 60%
44% of 9 situations better than 65%
Nuke12
58% -
0.68 -
78.7 -
0.97-
54% of 67 duels -
67% of 9 situations -
Inferno7
71% -
0.76 -
86.2 -
1.08-
38% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vlas- plays

Across 175 matches vlas- averages K/R 0.79, ADR 90.0 and a rating of 1.08. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 80 of 175 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 76 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.25. vlas- loses the most ELO on Mirage (−182 ELO, win rate 41%). Things go best on Ancient (+32 ELO, win rate 71%). Match no. 3 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.7. Unchanged in recent months: Headshots at 52%, Win rate at 51%, ELO at 2,812. Last 30 days: 51 matches, win rate 43%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.