vladv7

Germany
163 matches tracked 38 matches in 30 days
Last updated:

How does vladv7 play?

Rating 1.06 (from 113 matches) K/R 0.77 ADR 82.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

13% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 13%−10 pp · Ø 23% better than 9%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (45%).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.06+0.06 · Ø 1.00 better than 85%
Pistol kills per match 3.3
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 90%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 1 ace in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 23%
Enemies flashed per round 0.77+0.50 · Ø 0.27 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 82.8, Win rate at 48%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.77. Clearly above the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
42 matches · 40% win rate
On Mirage −5 ELO
41 matches · 51% win rate
On Fridays −9 ELO, win rate 24%

vladv7 loses the most ELO on Dust 2: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
40% better than 20%
0.75 better than 73%
82.6 better than 72%
1.02 better than 66%
49% of 150 duels right on the average
40% of 20 situations better than 62%
Mirage41
51% better than 53%
0.81 better than 90%
86.8 better than 87%
1.06 better than 78%
59% of 124 duels better than 91%
40% of 15 situations better than 59%
Anubis23
52% right on the average
0.77 better than 75%
81.0 better than 60%
1.08 better than 80%
58% of 71 duels better than 88%
29% of 7 situations better than 22%
Ancient21
38% better than 13%
0.76 better than 75%
79.6 better than 54%
1.10 better than 90%
64% of 64 duels better than 99%
75% of 4 situations better than 99%
Inferno17
35% better than 10%
0.71 better than 56%
75.5 better than 39%
1.06-
41% of 29 duels better than 13%
50% of 4 situations better than 83%
Nuke11
82% -
0.78 -
84.4 -
1.11-
51% of 37 duels -
50% of 6 situations -
Cache4
25% -
0.59 -
74.1 -
0.77-
45% of 11 duels -
100% of 1 situations -
Overpass3
100% -
0.92 -
83.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vladv7 plays

Across 163 matches vladv7 averages K/R 0.77 and ADR 82.3; the rating across the 113 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 93% of level 6 players. Most room to improve: Utility damage per round at 2.9, better than only 23% of level 6 players. Averages 16.7 kills per match with 55% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 46 of 113 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 108 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. vladv7 loses the most ELO on Dust 2 (−47 ELO, win rate 40%). Things go best on Ancient (+11 ELO, win rate 38%). Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.8, Win rate at 48%. Last 30 days: 38 matches, win rate 39%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.