vladan4e

France
199 matches tracked 11 matches in 30 days
Last updated:

How does vladan4e play?

Rating 0.93 K/R 0.67 ADR 74.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 24x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 74.9, Headshots at 52%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
21 matches · 57% win rate
On Nuke −38 ELO
27 matches · 63% win rate
Between 12:00 and 18:00 −94 ELO, win rate 45%
On Sundays +36 ELO, win rate 46%

vladan4e loses the most ELO on Ancient: −49 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Cache
  2. Highest rating in a match: 1.83 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 34%
0.67 better than 23%
75.6 better than 28%
0.91 better than 16%
50% of 259 duels right on the average
34% of 32 situations better than 42%
Anubis43
67% better than 91%
0.65 better than 14%
74.1 better than 19%
0.93 better than 19%
44% of 174 duels better than 16%
35% of 23 situations better than 45%
Inferno42
43% better than 16%
0.70 better than 32%
76.0 better than 25%
0.99 better than 35%
38% of 191 duels better than 4%
52% of 25 situations better than 82%
Nuke27
63% better than 74%
0.67 better than 11%
71.9 better than 7%
0.90 better than 6%
47% of 135 duels better than 23%
40% of 10 situations right on the average
Ancient21
57% better than 70%
0.74 better than 54%
83.3 better than 66%
1.01 better than 48%
53% of 101 duels better than 62%
31% of 13 situations better than 32%
Cache5
40% -
0.55 -
60.3 -
0.79-
57% of 23 duels -
100% of 1 situations -
Vertigo5
40% -
0.63 -
70.0 -
0.82-
61% of 18 duels -
33% of 3 situations -
Mirage4
50% -
0.59 -
66.0 -
0.84-
64% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vladan4e plays

Across 199 matches vladan4e averages K/R 0.67, ADR 74.8 and a rating of 0.93. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Rating at 0.93, better than only 17% of level 9 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 43 matches. In 55 of 199 matches the rating was 1.10 or higher (28%), in 94 it was below 0.90. In 177 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 0.96. vladan4e loses the most ELO on Ancient (−49 ELO, win rate 57%). Things go best on Anubis (+23 ELO, win rate 67%). Match no. 2 of the day goes best: 59% win rate, −93 ELO. Improved over the last three months: ELO +262. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 74.9, Headshots at 52%, Win rate at 53%. Last 30 days: 11 matches, win rate 64%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.