vkus_kvasa

Russia
On FACEIT since 2014 160 matches tracked 61 matches in 30 days
ELO ▼ 34
2,412
30-day peak: 2,446
Rank EU
#70,471
Russia #21,288 in Russia
Last updated:

How does vkus_kvasa play?

Rating 1.07 (from 117 matches) K/R 0.78 ADR 89.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 117 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 11 in 160 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 23x 4K, 6 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 8.4+4.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.25
= Stayed the same
K/R at 0.77, ADR at 89.7, Win rate at 56%
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
30 matches · 50% win rate
On Mondays +9 ELO, win rate 32%

vkus_kvasa loses the most ELO in match 2 of the day: ±0 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Dust 2
  2. Highest rating in a match: 2.45 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 48%
0.81 better than 79%
91.2 better than 89%
1.07 better than 60%
53% of 144 duels better than 56%
27% of 15 situations better than 23%
Ancient40
65% better than 85%
0.81 better than 79%
95.4 better than 95%
1.12 better than 76%
64% of 138 duels better than 97%
25% of 12 situations better than 19%
Mirage40
60% better than 81%
0.78 better than 66%
88.3 better than 82%
1.12 better than 75%
48% of 132 duels better than 29%
75% of 12 situations better than 99%
Anubis19
47% better than 33%
0.74 better than 46%
86.4 better than 76%
1.01 better than 38%
51% of 63 duels better than 43%
15% of 13 situations better than 7%
Inferno9
44% -
0.72 -
81.8 -
0.98-
48% of 40 duels -
33% of 6 situations -
Cache4
75% -
0.70 -
85.0 -
0.92-
67% of 15 duels -
50% of 2 situations -
Nuke4
25% -
0.64 -
75.3 -
0.89-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vkus_kvasa plays

Across 160 matches vkus_kvasa averages K/R 0.78 and ADR 89.7; the rating across the 117 rated matches is 1.07. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 51 of 117 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 97 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. vkus_kvasa loses the most ELO in match 2 of the day (±0 ELO, win rate 50%). Things go best on Dust 2 (+9 ELO, win rate 51%). Match no. 1 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.25. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 89.7, Win rate at 56%. Last 30 days: 61 matches, win rate 56%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.