vkking_982

Ukraine
159 matches tracked
Last updated:

How does vkking_982 play?

Rating 0.92 (from 108 matches) K/R 0.71 ADR 78.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 9
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 108 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 40%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

vkking_982 gets the first kill in 15 of 100 rounds. 5 percentage points above the level 9 average (10%).

Rounds with first kill 15%+5 pp better than 96%
Opening duels won 47%−4 pp better than 19%

Clutch

Average
Last one alive

Averages 1.1 kills per match as the last one alive. 0.5 below the level 9 average (1.6).

Clutch 1v1 won 36%−2 pp better than 39%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

75 of 100 kills by vkking_982 are headshots. 27 percentage points above the level 9 average (48%).

Headshot rate 75%+27 pp better than 99%
AWP share of kills 0%−10 pp better than 2%
K/D 0.91−0.10 better than 14%
Pistol kills per match 3.9
Knife kills 3 in 159 matches

Impact

Average
Damage and big rounds

vkking_982 gets exactly 3 kills in 3.4 of 100 rounds. 0.6 percentage points below the level 9 average (4.0%).

2K rounds 13.2%+0.1 pp better than 47%
3K rounds 3.4%−0.6 pp better than 24%
MVPs per match 2.20.0 on par
4Ks and aces 16x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.56 enemies flashed per round (56 per 100 rounds). 0.28 above the level 9 average (0.28).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 2.9−1.4 better than 17%
Enemies flashed per round 0.56+0.28 better than 96%
Deaths per round 77%+5 pp better than 6%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.8

Aug to Sep 2026 compared with May 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). 0.04 below the level 9 average (0.73).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
25 matches · 52% win rate
In match 3 of the day ±0 ELO
32 matches · 41% win rate
On Wednesdays −54 ELO, win rate 36%

vkking_982 loses the most ELO on Anubis: −39 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 44%
0.70 better than 33%
76.5 better than 31%
0.95 better than 26%
50% of 282 duels better than 45%
41% of 22 situations better than 61%
Dust 233
73% better than 98%
0.75 better than 60%
82.0 better than 59%
0.99 better than 40%
48% of 159 duels better than 35%
50% of 8 situations better than 80%
Anubis25
52% better than 49%
0.71 better than 37%
82.6 better than 60%
0.89 better than 7%
49% of 103 duels better than 37%
50% of 4 situations better than 82%
Nuke19
42% better than 13%
0.71 better than 33%
78.9 better than 41%
0.92-
45% of 95 duels better than 16%
0% of 2 situations better than 1%
Inferno11
45% -
0.57 -
67.7 -
0.73-
45% of 75 duels -
17% of 6 situations -
Cache8
25% -
0.68 -
77.3 -
0.88-
45% of 29 duels -
20% of 5 situations -
Overpass6
50% -
0.75 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vkking_982 plays

Across 159 matches vkking_982 averages K/R 0.71 and ADR 78.5; the rating across the 108 rated matches is 0.92. Biggest strength: Headshot rate at 75%, better than 99% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 6% of level 9 players. Averages 15.7 kills per match with 75% headshots. The strongest map is Dust 2 with a 73% win rate in 33 matches. In 35 of 108 matches the rating was 1.10 or higher (32%), in 54 it was below 0.90. In 105 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 0.92. vkking_982 loses the most ELO on Anubis (−39 ELO, win rate 52%). Things go best on Mirage (+35 ELO, win rate 49%). Match no. 2 of the day goes best: 73% win rate, −3 ELO. Improved over the last three months: Headshots +6 pp, Win rate +3 pp. Got weaker: K/R −0.06, ADR −5.8. Last 30 days: 1 matches, win rate 0%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.