vivresavie

France
On FACEIT since 2024 346 matches tracked 97 matches in 30 days
Last updated:

How does vivresavie play?

Rating 1.19 K/R 0.84 ADR 86.8 from 346 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 346 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (326 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 20%+9 pp · Ø 11% better than 83%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.3
Knife kills 3 in 346 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 85%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 101x 4K, 14 aces in 326 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.84, Rating at 1.20, ADR at 86.9
▼ Got worse
Headshots −2 pp, ELO −88

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 346 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
39 matches · 49% win rate
On Dust 2 −25 ELO
107 matches · 57% win rate
On Thursdays −24 ELO, win rate 48%

vivresavie loses the most ELO on Ancient: −114 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Dust 2
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 346 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
57% better than 69%
0.85 better than 88%
87.7 better than 78%
1.22 better than 91%
60% of 566 duels better than 89%
48% of 66 situations better than 77%
Mirage104
55% better than 62%
0.85 better than 88%
87.6 better than 80%
1.18 better than 87%
59% of 555 duels better than 87%
42% of 57 situations better than 62%
Nuke42
64% better than 77%
0.86 better than 83%
88.5 better than 76%
1.24 better than 87%
61% of 177 duels better than 90%
41% of 22 situations better than 53%
Anubis41
51% better than 45%
0.84 better than 85%
89.6 better than 85%
1.22 better than 91%
56% of 195 duels better than 73%
48% of 23 situations better than 69%
Ancient39
49% better than 38%
0.76 better than 57%
77.7 better than 31%
1.07 better than 62%
56% of 216 duels better than 72%
32% of 22 situations better than 34%
Cache7
43% -
0.87 -
84.8 -
1.26-
46% of 28 duels -
33% of 3 situations -
Inferno6
67% -
0.94 -
88.8 -
1.33-
76% of 34 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vivresavie plays

Across 346 matches vivresavie averages K/R 0.84, ADR 86.8 and a rating of 1.19. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Nuke with a 64% win rate in 42 matches. In 194 of 346 matches the rating was 1.10 or higher (56%), in 92 it was below 0.90. In 326 matches with detailed stats: 101 4Ks and 14 aces. Best month by rating: October 2026 at 1.35. vivresavie loses the most ELO on Ancient (−114 ELO, win rate 49%). Things go best on Mirage (+192 ELO, win rate 55%). Match no. 4 of the day goes best: 63% win rate, +49 ELO. Improved over the last three months: Win rate +16 pp. Got weaker: Headshots −2 pp, ELO −88. Unchanged in recent months: K/R at 0.84, Rating at 1.20, ADR at 86.9. Last 30 days: 97 matches, win rate 58%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.