vityamef

Spain
194 matches tracked 23 matches in 30 days
Last updated:

How does vityamef play?

Rating 0.97 (from 173 matches) K/R 0.68 ADR 75.7 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 39%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 1 in 194 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 24%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 40%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 24x 4K, 3 aces in 150 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.0, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
33 matches · 33% win rate
In match 1 of the day −84 ELO
39 matches · 28% win rate
Between 0:00 and 6:00 −82 ELO, win rate 38%
On Saturdays +27 ELO, win rate 37%

vityamef loses the most ELO on Ancient: −144 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
34% better than 6%
0.71 better than 46%
75.6 better than 29%
1.01 better than 55%
47% of 149 duels better than 31%
37% of 30 situations better than 45%
Anubis35
46% better than 34%
0.74 better than 64%
77.4 better than 44%
1.07 better than 79%
67% of 111 duels better than 99%
28% of 25 situations better than 30%
Ancient33
33% better than 6%
0.68 better than 29%
79.3 better than 48%
0.95 better than 35%
52% of 96 duels better than 65%
35% of 26 situations better than 45%
Mirage30
60% better than 84%
0.63 better than 11%
72.6 better than 17%
0.87 better than 11%
45% of 105 duels better than 23%
35% of 23 situations better than 41%
Inferno22
45% better than 31%
0.63 better than 16%
75.5 better than 36%
0.88 better than 15%
49% of 68 duels better than 43%
32% of 19 situations better than 37%
Nuke21
52% better than 40%
0.70 better than 34%
74.4 better than 24%
1.02 better than 49%
49% of 65 duels better than 41%
27% of 15 situations better than 17%
Cache6
17% -
0.61 -
68.4 -
0.94-
60% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vityamef plays

Across 194 matches vityamef averages K/R 0.68 and ADR 75.7; the rating across the 173 rated matches is 0.97. Biggest strength: Utility damage per round at 6.8, better than 94% of level 7 players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 7 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 57 of 173 matches the rating was 1.10 or higher (33%), in 74 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. vityamef loses the most ELO on Ancient (−144 ELO, win rate 33%). Things go best on Nuke (+35 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, −28 ELO. Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.0, Win rate at 43%. Last 30 days: 23 matches, win rate 39%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.