vitales_

Kazakhstan
On FACEIT since 2025 72 matches tracked 44 matches in 30 days
ELO ▲ 192
2,135
30-day peak: 2,135
Rank EU
#163,686
Kazakhstan #6,310 in Kazakhstan
Last updated:

How does vitales_ play?

Rating 0.97 K/R 0.71 ADR 78.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vitales_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 30%
0.70 better than 33%
76.4 better than 29%
0.94 better than 23%
41% of 165 duels better than 6%
45% of 11 situations better than 70%
Dust 212
50% -
0.71 -
77.3 -
0.95-
38% of 60 duels -
0% of 4 situations -
Anubis9
33% -
0.70 -
78.5 -
0.97-
49% of 41 duels -
100% of 1 situations -
Ancient7
43% -
0.82 -
86.2 -
1.17-
53% of 40 duels -
100% of 1 situations -
Nuke4
25% -
0.77 -
81.2 -
1.03-
52% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vitales_ plays

Across 72 matches vitales_ averages K/R 0.71, ADR 78.1 and a rating of 0.97. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Dust 2 with a 50% win rate in 12 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 30 it was below 0.90. In 72 matches with detailed stats: 13 4Ks and 0 aces. Things go best on Mirage (+51 ELO, win rate 46%). Last 30 days: 44 matches, win rate 45%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.