vision--

USA
214 matches tracked 29 matches in 30 days
ELO ▲ 47
2,816
30-day peak: 2,822
Rank NA ▼ 60 places
#498
USA #260 in USA
30 days · prev. #438 · best #438
Last updated:

How does vision-- play?

Rating 1.20 K/R 0.86 ADR 88.1 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 214 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.3
Knife kills 2 in 214 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.5%+1.2 pp · Ø 4.3% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 46x 4K, 11 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 36%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp, Win rate +5 pp, ELO +392
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −6.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.85 (at the start 0.91). Clearly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −160 ELO
59 matches · 47% win rate
On Dust 2 −32 ELO
41 matches · 56% win rate
Between 6:00 and 12:00 −96 ELO, win rate 22%
On Saturdays −30 ELO, win rate 39%

vision-- loses the most ELO in match 1 of the day: −160 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 55 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
55% better than 58%
0.87 better than 90%
89.8 better than 84%
1.22 better than 90%
61% of 414 duels better than 91%
41% of 41 situations better than 58%
Dust 241
56% better than 61%
0.82 better than 79%
84.1 better than 63%
1.14 better than 74%
58% of 175 duels better than 80%
44% of 34 situations better than 67%
Ancient34
56% better than 58%
0.90 better than 95%
91.3 better than 87%
1.30 better than 97%
59% of 164 duels better than 85%
32% of 22 situations better than 33%
Anubis19
32% better than 3%
0.80 better than 73%
85.5 better than 70%
1.10 better than 66%
41% of 86 duels better than 5%
42% of 12 situations better than 59%
Nuke15
40% better than 8%
0.83 better than 74%
87.1 better than 69%
1.11 better than 58%
57% of 70 duels better than 71%
10% of 10 situations better than 4%
Cache12
67% -
0.89 -
86.8 -
1.30-
51% of 49 duels -
57% of 7 situations -
Inferno10
50% -
0.80 -
84.2 -
1.16-
53% of 49 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vision-- plays

Across 214 matches vision-- averages K/R 0.86, ADR 88.1 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 117 of 214 matches the rating was 1.10 or higher (55%), in 47 it was below 0.90. In 192 matches with detailed stats: 46 4Ks and 11 aces. Best month by rating: July 2026 at 1.26. vision-- loses the most ELO in match 1 of the day (−160 ELO, win rate 47%). Things go best in match 4 of the day (+79 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +79 ELO. Improved over the last three months: Headshots +9 pp, Win rate +5 pp, ELO +392. Got weaker: K/R −0.06, Rating −0.07, ADR −6.9. Last 30 days: 29 matches, win rate 52%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.