vishie

Portugal
On FACEIT since 2016 243 matches tracked 107 matches in 30 days
ELO ▲ 329
2,100
30-day peak: 2,100
Rank EU
#185,080
Portugal #3,037 in Portugal
Last updated:

How does vishie play?

Rating 0.99 K/R 0.70 ADR 77.6 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 243 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,952 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 33x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.32 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +366
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.6, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −159 ELO
81 matches · 49% win rate
From match 5 of the day −73 ELO
53 matches · 45% win rate
On Saturdays −111 ELO, win rate 31%

vishie loses the most ELO on Mirage: −159 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
49% better than 43%
0.69 better than 28%
77.6 better than 35%
0.98 better than 34%
47% of 394 duels better than 29%
41% of 34 situations better than 61%
Inferno39
46% better than 26%
0.71 better than 36%
77.7 better than 36%
1.03 better than 46%
50% of 164 duels better than 37%
46% of 26 situations better than 75%
Cache37
54% -
0.73 -
79.6 -
1.01-
44% of 200 duels -
37% of 27 situations -
Dust 234
53% better than 59%
0.70 better than 31%
76.9 better than 30%
0.99 better than 35%
45% of 135 duels better than 20%
52% of 27 situations better than 86%
Nuke32
53% better than 44%
0.69 better than 24%
77.1 better than 36%
0.96 better than 23%
49% of 141 duels better than 31%
45% of 11 situations better than 65%
Ancient11
36% -
0.64 -
71.9 -
0.91-
41% of 44 duels -
50% of 2 situations -
Anubis9
56% -
0.65 -
79.4 -
0.94-
32% of 41 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vishie plays

Across 243 matches vishie averages K/R 0.70, ADR 77.6 and a rating of 0.99. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 59% headshots. The strongest map is Cache with a 54% win rate in 37 matches. In 91 of 243 matches the rating was 1.10 or higher (37%), in 96 it was below 0.90. In 174 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. vishie loses the most ELO on Mirage (−159 ELO, win rate 49%). Things go best on Dust 2 (+110 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +104 ELO. Improved over the last three months: Win rate +8 pp, ELO +366. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.6, Headshots at 59%. Last 30 days: 107 matches, win rate 52%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.