visar_94

XK
63 matches tracked 41 matches in 30 days
Last updated:

How does visar_94 play?

Rating 1.07 K/R 0.76 ADR 87.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Deals serious damage
More damage per round than the level 4 average.
Damage
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (0.94).

Headshot rate 33%−10 pp · Ø 43% better than 8%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.10+0.16 · Ø 0.94 better than 95%
Pistol kills per match 2.5
Knife kills 2 in 63 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so well above the average (12.5%).

2K rounds 14.8%+2.3 pp · Ø 12.5% better than 95%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 62%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 11x 4K, 1 ace in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 8.0+4.1 · Ø 3.9 better than 98%
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 26%
Deaths per round 69%−4 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 4 average
Whether visar_94 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 63 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 70%
0.79 better than 89%
88.1 better than 93%
1.14 better than 93%
56% of 70 duels better than 86%
35% of 23 situations better than 46%
Inferno17
47% better than 43%
0.74 better than 76%
88.2 better than 93%
1.03 better than 78%
54% of 85 duels better than 80%
40% of 15 situations better than 63%
Ancient8
75% -
0.80 -
87.6 -
1.09-
52% of 27 duels -
0% of 6 situations -
Nuke7
71% -
0.61 -
74.2 -
0.85-
50% of 36 duels -
100% of 2 situations -
Mirage6
67% -
0.97 -
107.2 -
1.35-
58% of 26 duels -
0% of 1 situations -
Anubis3
33% -
0.62 -
80.6 -
0.80-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How visar_94 plays

Across 63 matches visar_94 averages K/R 0.76, ADR 87.8 and a rating of 1.07. Biggest strength: Utility hit rate at 49%, better than 99% of level 4 players. Most room to improve: Headshot rate at 33%, better than only 8% of level 4 players. Averages 16.9 kills per match with 33% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 63 matches with detailed stats: 11 4Ks and 1 ace. Things go best on Dust 2 (+35 ELO, win rate 55%). Last 30 days: 41 matches, win rate 61%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.