virtu4lchild

IL
89 matches tracked
ELO
2,252
Peak across the last 89 matches: 2,422
Rank NA ▼ 113 places
#3,527 #205 in IL
30 days · prev. #3,414 · best #3,414
Last updated:

How does virtu4lchild play?

Rating 1.06 (from 41 matches) K/R 0.84 ADR 84.9 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

virtu4lchild wins 49 of 100 opening duels. 2 percentage points below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

virtu4lchild wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

72 of 100 kills by virtu4lchild are headshots. 21 percentage points above the level 10 average (51%).

Headshot rate 72%+21 pp better than 99%
AWP share of kills 12%+1 pp better than 62%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Averages 2.9 round MVPs per match. 0.5 above the level 10 average (2.4).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.4%+0.3 pp better than 63%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 9x 4K, 0 aces in 30 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 2.0 utility damage per round from HEs and mollies. 2.1 below the level 10 average (4.1).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 2.0−2.1 better than 3%
Enemies flashed per round 0.37+0.07 better than 71%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +10 pp, ELO +180
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −8.6, Headshots −8 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Last 3 months: 0.77 (at the start 0.87). 0.03 above the level 10 average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
25 matches · 52% win rate
On Tuesdays +30 ELO, win rate 46%

virtu4lchild loses the most ELO on Anubis: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis25
52% better than 45%
0.84 better than 89%
84.6 better than 70%
1.01-
54% of 147 duels better than 61%
28% of 18 situations better than 23%
Mirage18
50% better than 42%
0.74 on par
75.5 better than 21%
0.94-
48% of 84 duels better than 29%
43% of 7 situations better than 64%
Cache15
60% -
0.83 -
86.6 -
1.03-
51% of 83 duels -
67% of 3 situations -
Dust 215
53% better than 53%
0.89 better than 95%
90.2 better than 87%
1.15-
60% of 86 duels better than 90%
31% of 13 situations better than 30%
Ancient13
54% -
0.90 -
90.4 -
1.34-
53% of 73 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How virtu4lchild plays

Across 89 matches virtu4lchild averages K/R 0.84 and ADR 84.9; the rating across the 41 rated matches is 1.06. Biggest strength: Headshot rate at 72%, better than 99% of level 10 players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 players. Averages 19.0 kills per match with 72% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 12 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 0 aces. virtu4lchild loses the most ELO on Anubis (−21 ELO, win rate 52%). Improved over the last three months: Win rate +10 pp, ELO +180. Got weaker: K/R −0.10, Rating −0.17, ADR −8.6, Headshots −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.