viper_-_

Brazil
On FACEIT since 2016 143 matches tracked 12 matches in 30 days
ELO ▼ 44
2,804
30-day peak: 2,848
Rank SA ▲ 68 places
#360
Brazil #261 in Brazil
30 days · prev. #428 · best #359
Last updated:

How does viper_-_ play?

Rating 1.14 (from 91 matches) K/R 0.78 ADR 85.7 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 91 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.0 from the last 139
Knife kills 2 in 139 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 11x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 61%
Enemies flashed per round 0.68+0.37 · Ø 0.31 better than 99%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +4.3, Headshots +5 pp, ELO +73
= Stayed the same
Win rate at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
57 matches · 63% win rate
In match 2 of the day −39 ELO
40 matches · 55% win rate
Between 18:00 and 24:00 −48 ELO, win rate 56%
On Fridays +26 ELO, win rate 50%

viper_-_ loses the most ELO on Dust 2: −41 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
63% better than 82%
0.75 right on the average
84.9 better than 66%
1.11 better than 65%
50% of 179 duels better than 38%
38% of 16 situations right on the average
Anubis20
70% better than 93%
0.82 better than 79%
83.7 better than 61%
1.23-
52% of 65 duels right on the average
40% of 5 situations better than 54%
Ancient18
67% better than 88%
0.86 better than 89%
90.6 better than 85%
1.32-
52% of 52 duels right on the average
0% of 3 situations better than 1%
Cache16
63% better than 71%
0.81 better than 58%
89.7 better than 70%
1.10-
54% of 54 duels right on the average
40% of 5 situations better than 54%
Mirage9
22% -
0.64 -
76.0 -
0.83-
33% of 18 duels -
67% of 3 situations -
Nuke7
43% -
0.74 -
86.5 -
0.95-
45% of 22 duels -
0% of 3 situations -
Overpass7
57% -
0.80 -
86.7 -
0.90-
43% of 21 duels -
-
Inferno5
100% -
0.92 -
94.8 -
1.35-
74% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viper_-_ plays

Across 143 matches viper_-_ averages K/R 0.78 and ADR 85.7; the rating across the 91 rated matches is 1.14. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 49 of 91 matches the rating was 1.10 or higher (54%), in 24 it was below 0.90. In 45 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.26. viper_-_ loses the most ELO on Dust 2 (−41 ELO, win rate 63%). Things go best in match 3 of the day (+8 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +8 ELO. Improved over the last three months: K/R +0.05, ADR +4.3, Headshots +5 pp, ELO +73. Unchanged in recent months: Win rate at 58%. Last 30 days: 12 matches, win rate 50%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.