viniLOKAUM

Brazil
139 matches tracked 17 matches in 30 days
ELO ▲ 12
2,069
30-day peak: 2,080
Rank SA ▲ 1,553 places
#5,336
Brazil #3,307 in Brazil
30 days · prev. #6,889 · best #5,227
Last updated:

How does viniLOKAUM play?

Rating 0.95 K/R 0.66 ADR 78.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.94−0.08 · Ø 1.02 better than 18%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 1 ace in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.3+0.9 · Ø 4.4 better than 78%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 77.3, Headshots at 55%, Win rate at 47%, ELO at 2,048
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −75 ELO
28 matches · 32% win rate
In match 3 of the day −20 ELO
22 matches · 23% win rate
Between 6:00 and 12:00 −52 ELO, win rate 33%
On Fridays −77 ELO, win rate 37%

viniLOKAUM loses the most ELO from match 5 of the day: −75 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 3 wins in a row · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
43% better than 23%
0.62 better than 6%
76.9 better than 29%
0.89 better than 9%
47% of 197 duels better than 27%
35% of 26 situations better than 43%
Mirage35
51% better than 52%
0.66 better than 15%
74.9 better than 21%
0.93 better than 18%
51% of 157 duels right on the average
27% of 15 situations better than 21%
Inferno20
45% better than 23%
0.69 better than 28%
78.9 better than 36%
0.97 better than 25%
46% of 93 duels better than 18%
60% of 15 situations better than 89%
Ancient18
50% right on the average
0.81 better than 81%
92.6 better than 94%
1.12 better than 81%
57% of 95 duels better than 80%
33% of 18 situations better than 38%
Nuke8
50% -
0.61 -
76.6 -
0.86-
49% of 37 duels -
25% of 4 situations -
Aim_map_faceit3
67% -
0.54 -
65.0 -
0.89-
54% of 65 duels -
54% of 65 situations -
Anubis3
33% -
0.61 -
69.6 -
0.94-
40% of 10 duels -
-
Cache3
33% -
0.75 -
81.3 -
1.13-
38% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viniLOKAUM plays

Across 137 matches viniLOKAUM averages K/R 0.66, ADR 78.3 and a rating of 0.95. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.2 kills per match with 55% headshots. The strongest map is Mirage with a 51% win rate in 35 matches. In 34 of 137 matches the rating was 1.10 or higher (25%), in 63 it was below 0.90. In 58 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. viniLOKAUM loses the most ELO from match 5 of the day (−75 ELO, win rate 32%). Things go best in match 1 of the day (+113 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +113 ELO. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 77.3, Headshots at 55%, Win rate at 47%, ELO at 2,048. Last 30 days: 17 matches, win rate 65%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.