vilus-

Mongolia
106 matches tracked 41 matches in 30 days
Last updated:

How does vilus- play?

Rating 0.94 K/R 0.68 ADR 75.6 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.92−0.06 · Ø 0.98 better than 17%
Pistol kills per match 3.0
Knife kills 3 in 106 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (12.9%).

2K rounds 11.9%−1.0 pp · Ø 12.9% better than 16%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 27%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −6.8, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
26 matches · 31% win rate
On Ancient −22 ELO
20 matches · 50% win rate
In match 3 of the day ±0 ELO
20 matches · 40% win rate

vilus- loses the most ELO on Dust 2: −22 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 1.80 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 86%
0.71 better than 41%
78.6 better than 44%
1.00 better than 46%
50% of 210 duels right on the average
32% of 19 situations better than 33%
Dust 226
31% better than 3%
0.60 better than 4%
67.9 better than 5%
0.85 better than 5%
43% of 95 duels better than 13%
45% of 20 situations better than 71%
Ancient20
50% better than 43%
0.73 right on the average
80.6 better than 51%
1.00 better than 47%
47% of 98 duels better than 26%
63% of 8 situations better than 93%
Anubis8
50% -
0.67 -
74.2 -
0.89-
47% of 43 duels -
50% of 2 situations -
Nuke7
100% -
0.78 -
86.1 -
1.05-
60% of 43 duels -
50% of 2 situations -
Inferno5
40% -
0.53 -
59.9 -
0.67-
43% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vilus- plays

Across 106 matches vilus- averages K/R 0.68, ADR 75.6 and a rating of 0.94. Most room to improve: Rating at 0.94, better than only 19% of level 9 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 33 of 106 matches the rating was 1.10 or higher (31%), in 49 it was below 0.90. In 76 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. vilus- loses the most ELO on Dust 2 (−22 ELO, win rate 31%). Things go best on Mirage (+28 ELO, win rate 62%). From match no. 5 of the day on, things go best: 60% win rate, −16 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −6.8, Win rate −13 pp. Last 30 days: 41 matches, win rate 49%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.