vilin5353

Russia
244 matches tracked 58 matches in 30 days
Last updated:

How does vilin5353 play?

Rating 1.05 (from 164 matches) K/R 0.77 ADR 86.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 7
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 164 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 49%−1 pp better than 44%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 13%
Clutch 1v2 won 30%+9 pp better than 91%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 10%
AWP share of kills 13%+2 pp better than 69%
K/D 1.02+0.02 better than 65%
Pistol kills per match 2.7
Knife kills 14 in 244 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.8 pp better than 92%
Rounds with 3K 4.7%+0.8 pp better than 85%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 31x 4K, 4 aces in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.6−1.6 better than 17%
Enemies flashed per round 0.08−0.19 better than 6%
Rounds with a death 76%+4 pp better than 15%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 86.3, Win rate at 48%, ELO at 1,486
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77).

Patterns

From the last 244 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −171 ELO
30 matches · 40% wins
On Dust 2 −145 ELO
70 matches · 43% wins
On Saturdays −55 ELO, win rate 42%

vilin5353 loses the most ELO in match 4 of the day: −171 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
43% better than 25%
0.72 level
84.2 better than 77%
0.96 better than 37%
49% of 325 duels better than 46%
33% of 30 situations better than 39%
Mirage68
53% better than 58%
0.79 better than 83%
87.7 better than 89%
1.06 better than 72%
50% of 338 duels level
29% of 38 situations better than 27%
Nuke36
58% better than 63%
0.86 better than 91%
88.8 better than 86%
1.22 better than 92%
48% of 175 duels better than 34%
32% of 19 situations better than 34%
Ancient24
42% better than 21%
0.76 better than 70%
83.7 better than 74%
1.05 better than 73%
48% of 94 duels better than 38%
25% of 16 situations better than 22%
Anubis19
37% better than 10%
0.75 better than 64%
85.9 better than 80%
0.99-
44% of 88 duels better than 19%
33% of 15 situations better than 40%
Cache10
70% -
0.86 -
93.7 -
1.18-
53% of 49 duels -
0% of 2 situations -
Inferno9
33% -
0.70 -
74.5 -
0.88-
52% of 46 duels -
0% of 2 situations -
Overpass7
71% -
0.74 -
87.2 -
-
53% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vilin5353 plays

Across 244 matches vilin5353 averages K/R 0.77 and ADR 86.0; the rating across the 164 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 86.0. That is better than 89% of players on level 7. Most room to improve: Headshot rate at 38%. That is better than only 10% of players on level 7. On average 17.2 kills per match, 38% of them headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 70 of 164 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 164 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. vilin5353 loses the most ELO in match 4 of the day (−171 ELO, win rate 40%). Things go best on Nuke (+186 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.3, Win rate at 48%, ELO at 1,486. Last 30 days: 58 matches, win rate 53%, ELO balance +151.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.