viktorsenpai

Bulgaria
On FACEIT since 2023 338 matches tracked 91 matches in 30 days
Last updated:

How does viktorsenpai play?

Rating 1.07 K/R 0.74 ADR 78.5 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 338 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.12+0.13 · Ø 0.99 better than 86%
Pistol kills per match 2.8
Knife kills 12 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 36x 4K, 4 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.66+0.39 · Ø 0.27 better than 99%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 78.1, Headshots at 39%, Win rate at 47%, ELO at 1,575
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −156 ELO
64 matches · 42% win rate
In match 2 of the day −58 ELO
61 matches · 38% win rate
Between 6:00 and 12:00 −43 ELO, win rate 35%
On Tuesdays −48 ELO, win rate 40%

viktorsenpai loses the most ELO on Inferno: −156 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
46% better than 38%
0.74 right on the average
78.9 better than 37%
1.06 better than 69%
54% of 168 duels better than 68%
38% of 84 situations right on the average
Anubis79
42% better than 25%
0.74 better than 60%
77.1 better than 35%
1.06 better than 73%
54% of 155 duels better than 70%
41% of 82 situations better than 61%
Inferno64
42% better than 20%
0.72 better than 54%
77.5 better than 41%
1.04 better than 63%
55% of 176 duels better than 72%
29% of 63 situations better than 27%
Mirage58
55% better than 68%
0.73 better than 53%
78.1 better than 41%
1.07 better than 71%
50% of 116 duels better than 47%
34% of 61 situations better than 40%
Cache33
67% -
0.79 -
84.6 -
1.16-
57% of 77 duels -
41% of 29 situations -
Nuke13
46% -
0.72 -
79.0 -
1.01-
51% of 37 duels -
33% of 12 situations -
Dust 29
11% -
0.69 -
74.0 -
0.96-
39% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viktorsenpai plays

Across 338 matches viktorsenpai averages K/R 0.74, ADR 78.5 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 16.4 kills per match with 39% headshots. The strongest map is Cache with a 67% win rate in 33 matches. In 148 of 338 matches the rating was 1.10 or higher (44%), in 106 it was below 0.90. In 297 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. viktorsenpai loses the most ELO on Inferno (−156 ELO, win rate 42%). Things go best on Cache (+80 ELO, win rate 67%). Match no. 4 of the day goes best: 52% win rate, −44 ELO. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 78.1, Headshots at 39%, Win rate at 47%, ELO at 1,575. Last 30 days: 91 matches, win rate 45%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.