vigoR_

Turkey
On FACEIT since 2025 224 matches tracked 59 matches in 30 days
ELO ▼ 59
2,194
30-day peak: 2,314
Rank EU
#137,793
Turkey #3,681 in Turkey
Last updated:

How does vigoR_ play?

Rating 1.02 K/R 0.72 ADR 77.4 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 224 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.3
Knife kills 2 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vigoR_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
50 matches · 44% win rate
On Anubis −30 ELO
56 matches · 48% win rate
On Mondays ±0 ELO, win rate 36%

vigoR_ loses the most ELO on Dust 2: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 52%
0.66 better than 15%
73.9 better than 17%
0.94 better than 21%
51% of 182 duels right on the average
28% of 36 situations better than 21%
Anubis56
48% better than 40%
0.78 better than 72%
82.4 better than 61%
1.10 better than 74%
49% of 186 duels better than 36%
36% of 36 situations better than 44%
Dust 250
44% better than 25%
0.72 better than 41%
77.7 better than 33%
1.03 right on the average
46% of 166 duels better than 24%
29% of 28 situations better than 26%
Ancient34
53% right on the average
0.71 better than 33%
75.1 better than 18%
1.01 better than 42%
54% of 89 duels better than 66%
40% of 15 situations better than 59%
Nuke22
77% better than 97%
0.74 better than 39%
78.7 better than 32%
1.07 better than 56%
48% of 64 duels better than 23%
40% of 15 situations right on the average
Inferno3
67% -
0.68 -
70.7 -
1.02-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vigoR_ plays

Across 224 matches vigoR_ averages K/R 0.72, ADR 77.4 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 79 of 224 matches the rating was 1.10 or higher (35%), in 82 it was below 0.90. In 204 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.04. vigoR_ loses the most ELO on Dust 2 (−59 ELO, win rate 44%). Things go best on Ancient (+153 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, −4 ELO. Last 30 days: 59 matches, win rate 47%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.