viezejack

Netherlands
On FACEIT since 2016 295 matches tracked 106 matches in 30 days
ELO ▲ 81
2,445
30-day peak: 2,494
Rank EU
#58,470
Netherlands #357 in Netherlands
Last updated:

How does viezejack play?

Rating 1.20 K/R 0.84 ADR 86.8 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 294 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 4.1
Knife kills 5 in 294 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 76x 4K, 8 aces in 255 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 96%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ELO +170
= Stayed the same
ADR at 87.3
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
115 matches · 48% win rate
On Ancient −30 ELO
42 matches · 38% win rate
On Sundays ±0 ELO, win rate 34%

viezejack loses the most ELO on Dust 2: −54 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
48% better than 36%
0.86 better than 91%
88.5 better than 82%
1.23 better than 93%
56% of 506 duels better than 73%
40% of 94 situations better than 59%
Nuke45
62% better than 72%
0.83 better than 79%
85.6 better than 66%
1.20 better than 85%
52% of 200 duels better than 45%
42% of 31 situations better than 54%
Ancient42
38% better than 10%
0.76 better than 56%
77.0 better than 25%
1.06 better than 57%
54% of 124 duels better than 64%
34% of 35 situations better than 43%
Inferno40
50% better than 35%
0.85 better than 85%
88.9 better than 80%
1.22 better than 88%
54% of 171 duels right on the average
32% of 28 situations better than 35%
Cache25
72% -
0.91 -
91.8 -
1.32-
59% of 116 duels -
33% of 15 situations -
Mirage22
50% better than 44%
0.84 better than 86%
91.6 better than 90%
1.12 better than 75%
69% of 91 duels better than 99%
44% of 18 situations better than 70%
Anubis5
40% -
0.88 -
86.0 -
1.27-
68% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viezejack plays

Across 294 matches viezejack averages K/R 0.84, ADR 86.8 and a rating of 1.20. Biggest strength: Utility damage per round at 6.8, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 56% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 165 of 294 matches the rating was 1.10 or higher (56%), in 60 it was below 0.90. In 255 matches with detailed stats: 76 4Ks and 8 aces. Best month by rating: September 2026 at 1.28. viezejack loses the most ELO on Dust 2 (−54 ELO, win rate 48%). Things go best on Nuke (+20 ELO, win rate 62%). From match no. 5 of the day on, things go best: 57% win rate, −27 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ELO +170. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 87.3. Last 30 days: 106 matches, win rate 49%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.