viewlk

Russia
On FACEIT since 2021 151 matches tracked 33 matches in 30 days
Last updated:

How does viewlk play?

Rating 1.03 (from 128 matches) K/R 0.78 ADR 82.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 89%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Zeus kills1 in 151 matches
Knife kills 3 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so just above the average (13.4%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 52%
4Ks and aces 23x 4K, 3 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +20 pp, ELO +526
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.12, ADR −14.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.76 (at the start 0.88). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
56 matches · 43% win rate
Between 18:00 and 24:00 −24 ELO, win rate 40%
On Wednesdays −31 ELO, win rate 37%

viewlk loses the most ELO on Mirage: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 21%
0.80 better than 78%
82.6 better than 61%
1.04 better than 54%
52% of 193 duels better than 56%
30% of 27 situations better than 28%
Dust 230
50% better than 45%
0.80 better than 78%
84.2 better than 70%
1.11 better than 76%
54% of 106 duels better than 68%
25% of 16 situations better than 18%
Ancient28
50% better than 43%
0.81 better than 83%
87.0 better than 81%
1.04 better than 57%
54% of 76 duels better than 65%
30% of 10 situations better than 29%
Anubis15
33% better than 6%
0.66 better than 13%
73.4 better than 12%
0.80-
51% of 45 duels better than 45%
33% of 6 situations better than 38%
Nuke10
70% -
0.79 -
84.3 -
1.12-
34% of 38 duels -
33% of 6 situations -
Cache6
33% -
0.76 -
82.9 -
1.06-
43% of 21 duels -
50% of 2 situations -
Inferno5
80% -
0.70 -
74.0 -
0.97-
63% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viewlk plays

Across 151 matches viewlk averages K/R 0.78 and ADR 82.5; the rating across the 128 rated matches is 1.03. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 56 of 128 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 116 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. viewlk loses the most ELO on Mirage (−56 ELO, win rate 43%). Things go best on Ancient (+27 ELO, win rate 50%). Match no. 2 of the day goes best: 64% win rate, −48 ELO. Improved over the last three months: Win rate +20 pp, ELO +526. Got weaker: K/R −0.12, ADR −14.9. Unchanged in recent months: Headshots at 57%. Last 30 days: 33 matches, win rate 42%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.