vida028

Serbia
On FACEIT since 2024 178 matches tracked 38 matches in 30 days
ELO ▲ 12
2,177
30-day peak: 2,229
Rank EU
#144,736
Serbia #1,492 in Serbia
Last updated:

How does vida028 play?

Rating 1.21 K/R 0.87 ADR 91.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 178 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 4.0
Knife kills 3 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.3%).

2K rounds 16.8%+3.5 pp · Ø 13.3% better than 97%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 23x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +318
= Stayed the same
ADR at 89.4, Headshots at 55%, Win rate at 49%
▼ Got worse
K/R −0.06, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.97. Last 3 months: 0.84 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
61 matches · 46% win rate
In match 4 of the day +30 ELO
25 matches · 32% win rate
On Mondays ±0 ELO, win rate 37%

vida028 loses the most ELO on Dust 2: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.50 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
46% better than 30%
0.90 better than 96%
91.0 better than 89%
1.26 better than 95%
65% of 275 duels better than 97%
36% of 56 situations better than 47%
Inferno34
59% better than 68%
0.88 better than 91%
94.3 better than 93%
1.24 better than 89%
66% of 144 duels better than 96%
35% of 20 situations better than 47%
Mirage29
38% better than 10%
0.79 better than 74%
85.3 better than 74%
1.07 better than 66%
60% of 102 duels better than 93%
38% of 29 situations right on the average
Anubis24
67% better than 90%
0.95 better than 99%
97.0 better than 98%
1.30 better than 98%
66% of 103 duels better than 98%
44% of 16 situations better than 69%
Ancient18
39% better than 12%
0.89 better than 96%
93.5 better than 94%
1.19 better than 92%
60% of 82 duels better than 91%
50% of 18 situations better than 79%
Cache6
33% -
0.70 -
77.9 -
0.96-
57% of 30 duels -
33% of 3 situations -
Nuke6
50% -
0.84 -
94.3 -
1.11-
77% of 26 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vida028 plays

Across 178 matches vida028 averages K/R 0.87, ADR 91.4 and a rating of 1.21. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 112 of 178 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 78 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.35. vida028 loses the most ELO on Dust 2 (−51 ELO, win rate 46%). Things go best on Mirage (+44 ELO, win rate 38%). Improved over the last three months: ELO +318. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 89.4, Headshots at 55%, Win rate at 49%. Last 30 days: 38 matches, win rate 37%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.