victorsca

Ukraine
190 matches tracked
Last updated:

How does victorsca play?

Rating 1.01 (from 167 matches) K/R 0.69 ADR 73.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 6 in 190 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 21x 4K, 3 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.5, Win rate +13 pp, ELO +89
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
40 matches · 45% win rate
On Mirage −17 ELO
50 matches · 50% win rate
On Thursdays −91 ELO, win rate 32%

victorsca loses the most ELO on Ancient: −24 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.74 better than 54%
76.2 better than 28%
1.09 better than 74%
58% of 114 duels better than 87%
66% of 32 situations better than 97%
Dust 249
37% better than 10%
0.69 better than 29%
72.8 better than 15%
1.00 better than 44%
44% of 131 duels better than 16%
33% of 24 situations better than 38%
Anubis41
59% better than 76%
0.69 better than 27%
74.7 better than 19%
1.01 better than 45%
42% of 123 duels better than 9%
25% of 24 situations better than 22%
Ancient40
45% better than 30%
0.66 better than 14%
71.2 better than 7%
0.95 better than 27%
49% of 117 duels better than 39%
30% of 27 situations better than 33%
Inferno4
0% -
0.61 -
69.1 -
0.80-
50% of 10 duels -
-
Cache3
33% -
0.79 -
79.0 -
1.17-
50% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How victorsca plays

Across 190 matches victorsca averages K/R 0.69 and ADR 73.6; the rating across the 167 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 9 players. Most room to improve: Damage per round (ADR) at 73.6, better than only 13% of level 9 players. Averages 15.3 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 59 of 167 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 131 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. victorsca loses the most ELO on Ancient (−24 ELO, win rate 45%). Things go best on Anubis (+58 ELO, win rate 59%). From match no. 5 of the day on, things go best: 51% win rate. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.5, Win rate +13 pp, ELO +89. Got weaker: Headshots −5 pp. Last 30 days: 6 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.