victimiZe

VN
73 matches tracked
Last updated:

How does victimiZe play?

Rating 0.73 (from 3 matches) K/R 0.68 ADR 70.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.73
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 17%
Opening duels won 45%−5 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%0 pp level
AWP share of kills 9%−2 pp better than 51%
K/D 1.000.00 level
Pistol kills per match 2.8
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 32%
Rounds with 3K 3.5%−0.4 pp better than 27%
MVPs per match 1.9−0.4 better than 11%
4Ks and aces 4x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 22%
Utility damage per round 2.6−1.7 better than 12%
Enemies flashed per round 0.24−0.04 better than 41%
Rounds with a death 68%−4.0 pp better than 92%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, ADR +6.7
= Stayed the same
Headshots at 48%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.64).

Patterns

From the last 73 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 52% wins
In match 1 of the day +46 ELO
32 matches · 44% wins

victimiZe loses the most ELO on Mirage: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.87 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 56%
0.66 better than 16%
69.5 better than 7%
-
50% of 64 duels better than 47%
40% of 15 situations better than 58%
Dust 216
44% better than 26%
0.67 better than 19%
66.7 better than 2%
0.76–
40% of 52 duels better than 6%
33% of 6 situations better than 38%
Ancient10
20% –
0.65 –
70.5 –
0.87–
39% of 28 duels –
17% of 6 situations –
Anubis7
86% –
0.70 –
74.4 –
0.55–
48% of 25 duels –
50% of 2 situations –
Cache7
71% –
0.79 –
76.2 –
-
52% of 25 duels –
0% of 3 situations –
Inferno6
33% –
0.65 –
69.8 –
-
46% of 41 duels –
75% of 4 situations –
Nuke3
67% –
0.79 –
80.6 –
-
57% of 7 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How victimiZe plays

Across 73 matches victimiZe averages K/R 0.68 and ADR 70.3; the rating across the 3 rated matches is 0.73. Biggest strength: Rounds with a death at 68%. That is better than 92% of players on level 9. Most room to improve: Damage per round (ADR) at 70.3. That is better than only 4% of players on level 9. On average 14.5 kills per match, 48% of them headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 50 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.81. victimiZe loses the most ELO on Mirage (−25 ELO, win rate 52%). Improved over the last three months: K/R +0.05, ADR +6.7. Unchanged in recent months: Headshots at 48%, Win rate at 51%. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.