viciousstome

United Kingdom
On FACEIT since 2019 183 matches tracked 106 matches in 30 days
ELO ▲ 11
2,565
30-day peak: 2,565
Rank EU
#42,095
United Kingdom #732 in United Kingdom
Last updated:

How does viciousstome play?

Rating 1.10 K/R 0.78 ADR 85.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 183 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4
Knife kills 8 in 183 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 36x 4K, 7 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, Rating +0.30, ADR +15.0, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −261

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.82 (at the start 0.62). Clearly above the average (0.75).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −72 ELO
51 matches · 57% win rate
On Ancient −30 ELO
29 matches · 52% win rate
Between 18:00 and 24:00 −7 ELO, win rate 45%
On Sundays +30 ELO, win rate 43%

viciousstome loses the most ELO on Mirage: −72 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.46 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 68%
0.81 better than 76%
87.8 better than 79%
1.15 better than 80%
54% of 276 duels better than 63%
33% of 40 situations better than 35%
Anubis30
50% better than 38%
0.81 better than 77%
89.5 better than 85%
1.15 better than 80%
55% of 143 duels better than 66%
29% of 17 situations better than 27%
Ancient29
52% better than 45%
0.84 better than 87%
90.3 better than 85%
1.17 better than 85%
63% of 84 duels better than 95%
28% of 25 situations better than 26%
Dust 228
46% better than 26%
0.68 better than 19%
77.1 better than 27%
0.95 better than 18%
52% of 124 duels right on the average
30% of 20 situations better than 25%
Nuke20
55% better than 48%
0.77 better than 54%
79.2 better than 34%
1.10 better than 64%
40% of 70 duels better than 3%
22% of 9 situations better than 13%
Inferno12
25% -
0.68 -
79.9 -
0.93-
48% of 40 duels -
20% of 5 situations -
Cache11
55% -
0.81 -
90.1 -
1.09-
59% of 54 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How viciousstome plays

Across 183 matches viciousstome averages K/R 0.78, ADR 85.5 and a rating of 1.10. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 51 matches. In 84 of 183 matches the rating was 1.10 or higher (46%), in 62 it was below 0.90. In 147 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: October 2026 at 1.25. viciousstome loses the most ELO on Mirage (−72 ELO, win rate 57%). Things go best on Nuke (+82 ELO, win rate 55%). Match no. 4 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: K/R +0.20, Rating +0.30, ADR +15.0, Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −261. Last 30 days: 106 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.