vhl_

Haiti
On FACEIT since 2024 65 matches tracked 43 matches in 30 days
Last updated:

How does vhl_ play?

Rating 1.03 K/R 0.74 ADR 83.0 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 3.1
Knife kills 1 in 65 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +282
= Stayed the same
ADR at 82.7
▼ Got worse
K/R −0.04, Rating −0.08, Win rate −11 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
27 matches · 52% win rate
In match 1 of the day −25 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −75 ELO, win rate 50%

vhl_ loses the most ELO on Mirage: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% right on the average
0.74 better than 53%
86.3 better than 78%
1.01 better than 46%
41% of 118 duels better than 6%
33% of 9 situations better than 36%
Dust 212
58% -
0.71 -
74.7 -
0.98-
43% of 75 duels -
14% of 7 situations -
Ancient8
75% -
0.75 -
82.2 -
1.09-
52% of 23 duels -
75% of 4 situations -
Anubis7
71% -
0.74 -
83.2 -
1.13-
57% of 23 duels -
50% of 2 situations -
Nuke6
33% -
0.79 -
84.3 -
1.05-
52% of 31 duels -
25% of 4 situations -
Inferno4
50% -
0.76 -
91.1 -
1.02-
71% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vhl_ plays

Across 65 matches vhl_ averages K/R 0.74, ADR 83.0 and a rating of 1.03. Biggest strength: 3K rounds at 5.0%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 38% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 21 of 65 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. In 43 matches with detailed stats: 9 4Ks and 0 aces. vhl_ loses the most ELO on Mirage (−25 ELO, win rate 52%). Things go best in match 2 of the day (±0 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate. Improved over the last three months: Headshots +6 pp, ELO +282. Got weaker: K/R −0.04, Rating −0.08, Win rate −11 pp. Unchanged in recent months: ADR at 82.7. Last 30 days: 43 matches, win rate 53%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.