vhiv

Ukraine
349 matches tracked 78 matches in 30 days
ELO ▲ 228
3,295
30-day peak: 3,325
Rank EU ▲ 1,374 places
#2,097
UA #162 in UA
30 days · prev. #3,471 · best #2,097
Last updated:

How does vhiv play?

Rating 1.06 K/R 0.74 ADR 79.2 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 349 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−3 pp · Ø 42% better than 49%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.09+0.03 · Ø 1.06 better than 52%
Pistol kills per match 2.9
Knife kills 12 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 36%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 49x 4K, 7 aces in 309 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 78%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +180
= Stayed the same
K/R at 0.74, Rating at 1.07, ADR at 79.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Just below the average (0.75).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −122 ELO
65 matches · 51% win rate
In match 4 of the day −35 ELO
41 matches · 49% win rate
On Sundays −138 ELO, win rate 42%

vhiv loses the most ELO on Anubis: −122 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
54% better than 46%
0.72 better than 30%
77.2 better than 24%
1.03 better than 37%
47% of 399 duels better than 19%
34% of 74 situations better than 36%
Dust 291
58% better than 62%
0.71 better than 27%
76.4 better than 22%
1.06 better than 44%
49% of 272 duels better than 29%
47% of 64 situations better than 72%
Anubis65
51% better than 37%
0.76 better than 53%
82.8 better than 55%
1.09 better than 59%
53% of 248 duels right on the average
43% of 40 situations better than 61%
Ancient63
54% better than 44%
0.78 better than 61%
82.7 better than 52%
1.11 better than 66%
53% of 275 duels right on the average
42% of 53 situations better than 58%
Cache15
53% better than 32%
0.76 better than 35%
80.0 better than 27%
1.12 right on the average
58% of 52 duels better than 66%
33% of 9 situations better than 37%
Nuke9
44% -
0.63 -
69.0 -
0.90-
47% of 36 duels -
20% of 5 situations -
Inferno3
67% -
0.63 -
82.2 -
0.93-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vhiv plays

Across 349 matches vhiv averages K/R 0.74, ADR 79.2 and a rating of 1.06. Biggest strength: Utility damage per round at 4.8, better than 78% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 91 matches. In 153 of 349 matches the rating was 1.10 or higher (44%), in 115 it was below 0.90. In 309 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. vhiv loses the most ELO on Anubis (−122 ELO, win rate 51%). Things go best on Dust 2 (+246 ELO, win rate 58%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +180. Unchanged in recent months: K/R at 0.74, Rating at 1.07, ADR at 79.0. Last 30 days: 78 matches, win rate 60%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.