vhTAINSH0CK
Name history of vhTAINSH0CK
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does vhTAINSH0CK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
AveragevhTAINSH0CK gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).
Clutch
AveragevhTAINSH0CK wins 13 of 100 1v2s. 8 percentage points below the level 10 average (21%).
Weapons and aim
Average43 of 100 kills by vhTAINSH0CK are headshots. 8 percentage points below the level 10 average (51%).
Impact
WeaknessvhTAINSH0CK gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).
Utility and deaths
StrengthAverages 0.93 enemies flashed per round (93 per 100 rounds). 0.63 above the level 10 average (0.30).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). 0.05 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: June 2026 with 85.5. Last 3 months: 81.4 (at the start 82.2). 0.8 above the level 10 average (80.6).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 43% (at the start 41%). 8 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: June 2026 with 69%. Last 3 months: 48% (at the start 58%). 3 percentage points below the level 10 average (51%).
Best month: July 2026 with 2,823. Last 3 months: 2,578 (at the start 2,774).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 193 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
vhTAINSH0CK loses the most ELO in match 4 of the day: −232 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.88 · Nuke
- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 26 · Ancient
Maps in detail
from the last 193 matchesCompared with players on the same level who have at least 15 matches on the map.
How vhTAINSH0CK plays
Across 193 matches vhTAINSH0CK averages K/R 0.70 and ADR 81.7; the rating across the 115 rated matches is 0.96. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 120 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. vhTAINSH0CK loses the most ELO in match 4 of the day (−232 ELO, win rate 44%). Things go best in match 1 of the day (+165 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +165 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −196. Unchanged in recent months: K/R at 0.69, ADR at 81.4. Last 30 days: 44 matches, win rate 45%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.