vhTAINSH0CK

Brazil
On FACEIT since 2016 193 matches tracked 44 matches in 30 days
ELO ▼ 142
2,537
30-day peak: 2,735
Rank SA ▼ 164 places
#1,022 #684 in BR
30 days · prev. #858 · best #854
Last updated:

How does vhTAINSH0CK play?

Rating 0.96 (from 115 matches) K/R 0.70 ADR 81.7 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

vhTAINSH0CK gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

vhTAINSH0CK wins 13 of 100 1v2s. 8 percentage points below the level 10 average (21%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by vhTAINSH0CK are headshots. 8 percentage points below the level 10 average (51%).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 10%−1 pp better than 54%
K/D 0.98−0.06 better than 28%
Pistol kills per match 3.1
Knife kills 1 in 193 matches

Impact

Weakness
Damage and big rounds

vhTAINSH0CK gets exactly 2 kills in 12.4 of 100 rounds. 1.0 percentage points below the level 10 average (13.4%).

2K rounds 12.4%−1.0 pp better than 22%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 13x 4K, 2 aces in 120 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.93 enemies flashed per round (93 per 100 rounds). 0.63 above the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 7.5+3.4 better than 97%
Enemies flashed per round 0.93+0.63 better than 99%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.69, ADR at 81.4
▼ Got worse
Win rate −10 pp, ELO −196

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). 0.05 below the level 10 average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −232 ELO
27 matches · 44% win rate
On Dust 2 −173 ELO
28 matches · 29% win rate
On Thursdays −268 ELO, win rate 33%

vhTAINSH0CK loses the most ELO in match 4 of the day: −232 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
59% better than 69%
0.70 better than 26%
82.1 better than 54%
0.95 better than 19%
53% of 215 duels better than 57%
46% of 28 situations better than 70%
Nuke40
63% better than 70%
0.77 better than 60%
87.8 better than 77%
1.02 better than 40%
53% of 120 duels better than 57%
22% of 23 situations better than 13%
Anubis29
41% better than 15%
0.73 better than 43%
81.2 better than 53%
1.04-
53% of 90 duels better than 56%
57% of 14 situations better than 90%
Cache29
55% -
0.65 -
79.8 -
0.92-
45% of 126 duels -
14% of 7 situations -
Dust 228
29% better than 2%
0.65 better than 10%
77.2 better than 29%
0.90 better than 9%
50% of 108 duels better than 41%
45% of 11 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How vhTAINSH0CK plays

Across 193 matches vhTAINSH0CK averages K/R 0.70 and ADR 81.7; the rating across the 115 rated matches is 0.96. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 players. Most room to improve: Headshot rate at 43%, better than only 14% of level 10 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 120 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. vhTAINSH0CK loses the most ELO in match 4 of the day (−232 ELO, win rate 44%). Things go best in match 1 of the day (+165 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +165 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −196. Unchanged in recent months: K/R at 0.69, ADR at 81.4. Last 30 days: 44 matches, win rate 45%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.