vfn8

Brazil
On FACEIT since 2020 296 matches tracked 189 matches in 30 days
ELO ▲ 88
2,296
30-day peak: 2,420
Rank SA ▼ 151 places
#2,459
Brazil #1,556 in Brazil
30 days · prev. #2,308 · best #1,421
Last updated:
Next update possible in 38m 3s

How does vfn8 play?

Rating 1.12 K/R 0.81 ADR 84.8 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 296 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Knife kills 4 in 296 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 63x 4K, 3 aces in 248 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +4 pp, ELO +94
= Stayed the same
ADR at 84.8, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
54 matches · 39% win rate
On Nuke −30 ELO
29 matches · 38% win rate
On Saturdays −4 ELO, win rate 38%

vfn8 loses the most ELO in match 1 of the day: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.77 · Nuke
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis97
55% better than 57%
0.86 better than 90%
89.9 better than 86%
1.19 better than 88%
58% of 648 duels better than 81%
30% of 47 situations better than 30%
Ancient69
49% better than 38%
0.80 better than 74%
84.2 better than 62%
1.08 better than 65%
60% of 331 duels better than 88%
36% of 45 situations better than 44%
Mirage43
42% better than 16%
0.75 right on the average
79.7 better than 42%
1.04 right on the average
50% of 235 duels better than 42%
15% of 13 situations better than 5%
Nuke29
38% better than 7%
0.78 better than 58%
79.4 better than 34%
1.11 better than 63%
56% of 111 duels better than 67%
17% of 18 situations better than 5%
Inferno21
52% better than 42%
0.84 better than 82%
86.0 better than 67%
1.18 better than 80%
60% of 134 duels better than 80%
40% of 10 situations better than 56%
Dust 217
41% better than 15%
0.73 better than 43%
76.1 better than 25%
1.01 better than 39%
65% of 74 duels better than 97%
20% of 5 situations better than 10%
Vertigo14
43% -
0.87 -
92.5 -
1.20-
61% of 59 duels -
0% of 6 situations -
Cache6
17% -
0.71 -
73.9 -
1.00-
53% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vfn8 plays

Across 296 matches vfn8 averages K/R 0.81, ADR 84.8 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 46% headshots. The strongest map is Anubis with a 55% win rate in 97 matches. In 148 of 296 matches the rating was 1.10 or higher (50%), in 78 it was below 0.90. In 248 matches with detailed stats: 63 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. vfn8 loses the most ELO in match 1 of the day (−60 ELO, win rate 39%). Things go best on Ancient (+41 ELO, win rate 49%). Match no. 4 of the day goes best: 62% win rate, +16 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +4 pp, ELO +94. Unchanged in recent months: ADR at 84.8, Headshots at 46%. Last 30 days: 189 matches, win rate 49%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.