vezzos

Italy
94 matches tracked
Last updated:

How does vezzos play?

Rating 1.23 K/R 0.89 ADR 96.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 94 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (49%).

Headshot rate 67%+18 pp · Ø 49% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.22+0.22 · Ø 1.00 better than 96%
Pistol kills per match 4.3
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.2).

2K rounds 16.5%+3.3 pp · Ø 13.2% better than 98%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 27x 4K, 4 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
Whether vezzos is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.89
JulAugSepOct

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
41 matches · 59% win rate
Between 18:00 and 24:00 −21 ELO, win rate 55%

vezzos loses the most ELO on Mirage: −42 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Highest rating in a match: 2.28 · Cache
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 78%
0.91 better than 98%
97.0 better than 98%
1.27 better than 98%
59% of 249 duels better than 91%
38% of 16 situations right on the average
Cache13
85% -
0.95 -
103.8 -
1.31-
71% of 65 duels -
33% of 6 situations -
Ancient11
55% -
0.97 -
105.8 -
1.27-
63% of 80 duels -
43% of 7 situations -
Dust 29
44% -
0.80 -
88.8 -
1.11-
55% of 56 duels -
40% of 10 situations -
Anubis8
63% -
0.78 -
88.6 -
1.02-
57% of 51 duels -
33% of 3 situations -
Inferno6
33% -
0.87 -
91.9 -
1.28-
52% of 33 duels -
0% of 2 situations -
Nuke5
60% -
0.69 -
79.3 -
0.91-
42% of 31 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vezzos plays

Across 94 matches vezzos averages K/R 0.89, ADR 96.9 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 96.9, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 19.8 kills per match with 67% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 54 of 94 matches the rating was 1.10 or higher (57%), in 16 it was below 0.90. In 88 matches with detailed stats: 27 4Ks and 4 aces. vezzos loses the most ELO on Mirage (−42 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.