veta_mirage
How does veta_mirage play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (51%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.2%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.66 (at the start 0.75). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months: 0.92 (at the start 0.97). Well below the average (1.04).
Damage per round (ADR)
Best month: May 2026 with 89.3. Last 3 months: 74.7 (at the start 83.0). Clearly below the average (81.1).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 61% (at the start 59%). Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 86%. Last 3 months: 55% (at the start 58%). Clearly above the average (50%).
Best month: October 2026 with 2,774. Last 3 months: 2,749 (at the start 2,483).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
veta_mirage loses the most ELO on Dust 2: −97 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Highest rating in a match: 1.80 · Anubis
- Most kills in a match: 49 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How veta_mirage plays
Across 189 matches veta_mirage averages K/R 0.69 and ADR 77.5; the rating across the 155 rated matches is 0.93. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 60% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 39 of 155 matches the rating was 1.10 or higher (25%), in 81 it was below 0.90. In 127 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. veta_mirage loses the most ELO on Dust 2 (−97 ELO, win rate 47%). Things go best on Mirage (+250 ELO, win rate 65%). Match no. 4 of the day goes best: 70% win rate, +182 ELO. Improved over the last three months: Headshots +2 pp, ELO +266. Got weaker: K/R −0.09, Rating −0.05, ADR −8.3, Win rate −3 pp. Last 30 days: 44 matches, win rate 61%, net ELO +110.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.