ves111

JP
On FACEIT since 2024 422 matches tracked 142 matches in 30 days
ELO ▲ 152
4,055
30-day peak: 4,055
Rank EU ▲ 49 places
#94
JP #2 in JP
30 days · prev. #143 · best #85
Last updated:

How does ves111 play?

Rating 1.26 (from 389 matches) K/R 0.92 ADR 94.6 from 422 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 389 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (12%).

Rounds with first kill 20%+8 pp · Ø 12% better than 99%
Opening duels won 58%+4 pp · Ø 54% better than 75%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 13%
AWP share of kills 45%+32 pp · Ø 13% better than 96%
K/D 1.22+0.09 · Ø 1.13 better than 68%
Pistol kills per match 3.9 from the last 389
Knife kills 9 in 389 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.6).

2K rounds 16.8%+2.6 pp · Ø 14.2% better than 90%
3K rounds 6.5%+1.9 pp · Ø 4.6% better than 92%
MVPs per match 3.3+0.7 · Ø 2.6 better than 95%
4Ks and aces 164x 4K, 23 aces in 422 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.20−0.16 · Ø 0.36 better than 9%
Deaths per round 75%+5 pp · Ø 70% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
Whether ves111 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 422 matches, all from the last 3 months.

Kills per round (K/R)

1.00
AugSepOct

Best month: October 2026 with 1.00.

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −103 ELO
20 matches · 45% win rate
In match 2 of the day −90 ELO
37 matches · 49% win rate
Between 12:00 and 18:00 −166 ELO, win rate 48%
On Wednesdays −275 ELO, win rate 37%

ves111 loses the most ELO on Nuke: −103 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 3.09 · Mirage
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage181
51% better than 22%
0.92 better than 90%
93.6 better than 83%
1.24 better than 80%
57% of 1,311 duels better than 60%
41% of 78 situations better than 54%
Dust 2115
63% better than 68%
0.96 better than 94%
100.3 better than 94%
1.33 better than 89%
60% of 984 duels better than 74%
36% of 50 situations better than 38%
Cache26
73% -
0.87 -
89.0 -
1.20-
55% of 196 duels -
33% of 12 situations -
Nuke20
45% better than 20%
0.83 better than 80%
88.1 better than 74%
1.12 better than 70%
59% of 124 duels better than 82%
30% of 10 situations better than 28%
Anubis19
42% better than 7%
0.87 better than 82%
88.5 better than 66%
1.16 better than 63%
54% of 112 duels better than 45%
18% of 11 situations better than 9%
Ancient17
41% better than 6%
0.83 better than 63%
89.8 better than 68%
1.14 better than 54%
52% of 105 duels better than 33%
14% of 7 situations better than 5%
Inferno10
70% -
1.04 -
103.5 -
1.43-
63% of 70 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ves111 plays

Across 422 matches ves111 averages K/R 0.92 and ADR 94.6; the rating across the 389 rated matches is 1.26. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 75%, better than only 3% of level 10 · 3,500+ ELO players. Averages 20.1 kills per match with 44% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 238 of 389 matches the rating was 1.10 or higher (61%), in 80 it was below 0.90. In 422 matches with detailed stats: 164 4Ks and 23 aces. Best month by rating: October 2026 at 1.41. ves111 loses the most ELO on Nuke (−103 ELO, win rate 45%). Things go best on Dust 2 (+467 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +163 ELO. Last 30 days: 142 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.