veryluckyy

Ireland
62 matches tracked 21 matches in 30 days
Last updated:

How does veryluckyy play?

Rating 1.18 K/R 0.84 ADR 88.7 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 62 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 5% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 60%+9 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 13%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 80%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.18+0.15 · Ø 1.03 better than 96%
Pistol kills per match 3.2
Knife kills 1 in 62 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 96%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 17x 4K, 2 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.72+0.45 · Ø 0.27 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether veryluckyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.83
JulAugSepOct

Best month: September 2026 with 0.93.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
24 matches · 54% win rate

veryluckyy loses the most ELO on Dust 2: −29 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Highest rating in a match: 2.34 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 62%
0.80 better than 88%
85.6 better than 83%
1.12 better than 89%
68% of 87 duels better than 99%
38% of 21 situations better than 47%
Mirage16
44% better than 28%
0.87 better than 96%
88.1 better than 88%
1.19 better than 95%
51% of 39 duels better than 54%
36% of 11 situations better than 44%
Ancient9
33% -
0.79 -
84.2 -
1.10-
47% of 34 duels -
33% of 9 situations -
Cache6
83% -
0.93 -
96.4 -
1.39-
64% of 25 duels -
20% of 5 situations -
Nuke4
50% -
1.01 -
105.3 -
1.37-
40% of 15 duels -
44% of 9 situations -
Anubis3
0% -
0.84 -
92.6 -
1.20-
78% of 18 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veryluckyy plays

Across 62 matches veryluckyy averages K/R 0.84, ADR 88.7 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 99% of level 7 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 7 players. Averages 19.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 36 of 62 matches the rating was 1.10 or higher (58%), in 16 it was below 0.90. In 44 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. veryluckyy loses the most ELO on Dust 2 (−29 ELO, win rate 54%). Things go best in match 1 of the day (+7 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +7 ELO. Last 30 days: 21 matches, win rate 43%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.