vertexx

France
On FACEIT since 2022 153 matches tracked 49 matches in 30 days
ELO ▼ 143
2,286
30-day peak: 2,454
Rank EU
#104,663
France #1,953 in France
Last updated:

How does vertexx play?

Rating 1.18 K/R 0.83 ADR 87.7 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 153 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.4
Knife kills 2 in 153 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 33x 4K, 7 aces in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.83, Rating at 1.17
▼ Got worse
ADR −5.2, Win rate −26 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.98. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
33 matches · 39% win rate
In match 2 of the day −1 ELO
26 matches · 38% win rate

vertexx loses the most ELO on Dust 2: −24 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.33 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
61% better than 81%
0.84 better than 86%
89.4 better than 85%
1.21 better than 90%
56% of 233 duels better than 76%
31% of 36 situations better than 30%
Dust 233
39% better than 11%
0.83 better than 83%
87.6 better than 78%
1.14 better than 79%
56% of 167 duels better than 75%
21% of 29 situations better than 12%
Ancient17
65% better than 87%
0.80 better than 74%
84.3 better than 63%
1.10 better than 70%
58% of 95 duels better than 80%
38% of 16 situations right on the average
Inferno16
44% better than 21%
0.81 better than 74%
84.3 better than 60%
1.15 better than 73%
49% of 78 duels better than 24%
50% of 6 situations better than 75%
Anubis14
43% -
0.85 -
91.2 -
1.20-
47% of 58 duels -
60% of 5 situations -
Nuke14
50% -
0.85 -
85.7 -
1.20-
58% of 73 duels -
17% of 6 situations -
Cache13
46% -
0.86 -
89.4 -
1.22-
52% of 60 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vertexx plays

Across 153 matches vertexx averages K/R 0.83, ADR 87.7 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 48% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 86 of 153 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 131 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: September 2026 at 1.43. vertexx loses the most ELO on Dust 2 (−24 ELO, win rate 39%). Things go best on Mirage (+24 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: ADR −5.2, Win rate −26 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.17. Last 30 days: 49 matches, win rate 41%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.