verrdu

Kyrgyzstan
On FACEIT since 2023 136 matches tracked
Last updated:

How does verrdu play?

Rating 1.00 K/R 0.72 ADR 78.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 4 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 78.2
▼ Got worse
Win rate −13 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
56 matches · 52% win rate
In match 1 of the day ±0 ELO
27 matches · 33% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 32%
On Saturdays −47 ELO, win rate 34%

verrdu loses the most ELO on Mirage: −47 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.88 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
52% right on the average
0.71 better than 37%
78.4 better than 40%
1.00 better than 42%
49% of 217 duels better than 40%
42% of 31 situations better than 60%
Ancient23
43% better than 21%
0.74 right on the average
79.7 better than 40%
1.01 better than 42%
48% of 104 duels better than 33%
32% of 19 situations better than 33%
Anubis19
32% better than 4%
0.68 better than 22%
77.1 better than 29%
0.93 better than 17%
48% of 94 duels better than 30%
17% of 12 situations better than 8%
Dust 216
69% better than 95%
0.64 better than 8%
71.9 better than 10%
0.94 better than 19%
51% of 53 duels right on the average
20% of 5 situations better than 10%
Inferno9
78% -
0.79 -
80.6 -
1.14-
47% of 38 duels -
67% of 6 situations -
Nuke7
57% -
0.88 -
89.1 -
1.25-
54% of 37 duels -
11% of 9 situations -
Cache5
40% -
0.74 -
78.4 -
1.03-
45% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How verrdu plays

Across 136 matches verrdu averages K/R 0.72, ADR 78.3 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 53 of 136 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 115 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. verrdu loses the most ELO on Mirage (−47 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp, ELO −158. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 78.2. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.