veronika668

Kazakhstan
On FACEIT since 2021 148 matches tracked 58 matches in 30 days
Last updated:

How does veronika668 play?

Rating 0.92 (from 98 matches) K/R 0.66 ADR 71.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.9
Knife kills 4 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.3%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 13x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 70.9, Win rate at 51%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% better than 57%
0.70 better than 33%
77.0 better than 32%
0.95 better than 26%
49% of 205 duels better than 40%
24% of 25 situations better than 15%
Anubis25
56% better than 63%
0.64 better than 9%
70.7 better than 6%
0.86-
37% of 59 duels better than 2%
75% of 8 situations better than 98%
Dust 225
32% better than 3%
0.61 better than 4%
67.5 better than 2%
0.85 better than 4%
49% of 49 duels better than 37%
43% of 7 situations better than 66%
Nuke13
54% -
0.70 -
74.5 -
0.94-
56% of 39 duels -
33% of 3 situations -
Ancient9
56% -
0.67 -
68.1 -
0.96-
39% of 36 duels -
25% of 8 situations -
Inferno6
50% -
0.45 -
55.6 -
0.73-
39% of 28 duels -
0% of 1 situations -
Overpass5
60% -
0.44 -
50.1 -
0.86-
80% of 5 duels -
-
Cache3
67% -
0.77 -
81.3 -
1.13-
33% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veronika668 plays

Across 148 matches veronika668 averages K/R 0.66 and ADR 71.7; the rating across the 98 rated matches is 0.92. Most room to improve: Damage per round (ADR) at 71.7, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 44% headshots. The strongest map is Anubis with a 56% win rate in 25 matches. In 29 of 98 matches the rating was 1.10 or higher (30%), in 51 it was below 0.90. In 59 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Things go best on Dust 2 (+21 ELO, win rate 32%). Match no. 2 of the day goes best: 62% win rate. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 70.9, Win rate at 51%. Last 30 days: 58 matches, win rate 52%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.