vermillion11

Kazakhstan
On FACEIT since 2021 135 matches tracked 28 matches in 30 days
ELO ▼ 49
3,009
30-day peak: 3,090
Rank EU ▼ 1,364 places
#8,004
Kazakhstan #267 in Kazakhstan
30 days · prev. #6,640 · best #6,640
Last updated:

How does vermillion11 play?

Rating 1.03 (from 103 matches) K/R 0.78 ADR 88.8 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 103 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 4%−17 pp · Ø 21% better than 1%
Clutch kills per match 0.9−0.6 · Ø 1.5 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.6
Knife kills 4 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 87%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 4x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.25, ADR −7.6, Win rate −9 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.98
AprMayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
54 matches · 56% win rate
On Fridays −121 ELO, win rate 44%

vermillion11 loses the most ELO on Mirage: −52 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 55%
0.83 better than 79%
93.8 better than 92%
1.09 better than 58%
54% of 229 duels better than 58%
56% of 16 situations better than 91%
Dust 230
67% better than 88%
0.78 better than 60%
92.6 better than 89%
1.05 better than 42%
46% of 83 duels better than 17%
0% of 4 situations better than 1%
Ancient19
37% better than 5%
0.70 better than 23%
76.4 better than 19%
0.99 better than 26%
48% of 79 duels better than 24%
25% of 8 situations better than 18%
Anubis19
47% better than 23%
0.73 better than 38%
83.4 better than 59%
0.91 better than 9%
44% of 77 duels better than 10%
33% of 6 situations better than 36%
Nuke9
56% -
0.74 -
82.7 -
0.95-
53% of 59 duels -
33% of 3 situations -
Inferno3
100% -
0.86 -
86.9 -
1.10-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vermillion11 plays

Across 135 matches vermillion11 averages K/R 0.78 and ADR 88.8; the rating across the 103 rated matches is 1.03. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 37 of 103 matches the rating was 1.10 or higher (36%), in 38 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.36. vermillion11 loses the most ELO on Mirage (−52 ELO, win rate 56%). Things go best in match 2 of the day (+47 ELO, win rate 65%). From match no. 5 of the day on, things go best: 71% win rate, −60 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.25, ADR −7.6, Win rate −9 pp. Last 30 days: 28 matches, win rate 46%, net ELO −152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.