verlor3n

Russia
On FACEIT since 2025 100 matches tracked 68 matches in 30 days
ELO ▲ 327
2,039
30-day peak: 2,039
Rank EU
#215,565
Russia #64,529 in Russia
Last updated:

How does verlor3n play?

Rating 1.00 K/R 0.72 ADR 78.1 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so just below the average (48%).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether verlor3n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −28 ELO
31 matches · 42% win rate
On Mirage −4 ELO
37 matches · 54% win rate

verlor3n loses the most ELO from match 5 of the day: −28 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 61%
0.71 better than 39%
78.3 better than 40%
1.01 right on the average
52% of 131 duels better than 59%
57% of 28 situations better than 91%
Dust 228
46% better than 34%
0.75 better than 60%
82.4 better than 62%
1.05 better than 63%
53% of 118 duels better than 64%
30% of 27 situations better than 29%
Anubis17
47% better than 38%
0.77 better than 70%
79.2 better than 43%
1.05 better than 61%
48% of 65 duels better than 33%
43% of 14 situations better than 64%
Ancient10
40% -
0.58 -
66.7 -
0.76-
42% of 36 duels -
43% of 7 situations -
Inferno3
33% -
0.58 -
66.2 -
0.81-
67% of 15 duels -
-
Nuke3
33% -
0.70 -
77.1 -
0.97-
57% of 7 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How verlor3n plays

Across 100 matches verlor3n averages K/R 0.72, ADR 78.1 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 37 matches. In 35 of 100 matches the rating was 1.10 or higher (35%), in 39 it was below 0.90. In 100 matches with detailed stats: 10 4Ks and 1 ace. verlor3n loses the most ELO from match 5 of the day (−28 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 46%). Match no. 1 of the day goes best: 55% win rate, −17 ELO. Last 30 days: 68 matches, win rate 51%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.