verf

South Korea
105 matches tracked
Last updated:

How does verf play?

Rating 1.00 (from 55 matches) K/R 0.70 ADR 74.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 31% weak 0.75 to 0.89 24% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 87%
Clutch 1v2 won 41%+20 pp · Ø 21% better than 99%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (13.6%).

2K rounds 10.1%−3.5 pp · Ø 13.6% better than 1%
3K rounds 3.0%−1.3 pp · Ø 4.3% better than 7%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 2x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 80%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
Rating at 1.00, Headshots at 50%
▼ Got worse
K/R −0.10, ADR −8.4

Aug 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.64 (at the start 0.74). Well below the average (0.75).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
20 matches · 60% win rate
In match 1 of the day −30 ELO
25 matches · 44% win rate

verf loses the most ELO on Anubis: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.90 · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 67%
0.67 better than 13%
72.3 better than 9%
1.01 better than 34%
51% of 41 duels better than 42%
45% of 11 situations better than 71%
Dust 229
59% better than 72%
0.72 better than 34%
77.4 better than 27%
0.98 better than 23%
42% of 38 duels better than 7%
31% of 13 situations better than 30%
Anubis20
60% better than 71%
0.73 better than 39%
74.1 better than 12%
1.06-
61% of 23 duels better than 90%
50% of 8 situations better than 77%
Ancient16
38% better than 8%
0.68 better than 15%
77.0 better than 22%
0.94-
46% of 26 duels better than 17%
55% of 11 situations better than 86%
Inferno7
43% -
0.70 -
76.7 -
1.13-
-
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How verf plays

Across 105 matches verf averages K/R 0.70 and ADR 74.9; the rating across the 55 rated matches is 1.00. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 23 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: May 2026 at 1.01. verf loses the most ELO on Anubis (−30 ELO, win rate 60%). Things go best on Mirage (+30 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate. Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.10, ADR −8.4. Unchanged in recent months: Rating at 1.00, Headshots at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.