venceeel

Hungary
On FACEIT since 2020 297 matches tracked 18 matches in 30 days
ELO ▼ 41
2,102
30-day peak: 2,143
Rank EU
#179,882
Hungary #886 in Hungary
Last updated:

How does venceeel play?

Rating 0.99 K/R 0.72 ADR 80.2 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.6
Knife kills 5 in 297 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so right on the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 36x 4K, 2 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +5.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −11 pp, ELO −311

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −208 ELO
57 matches · 49% win rate
On Mirage −178 ELO
101 matches · 49% win rate
On Mondays −113 ELO, win rate 38%

venceeel loses the most ELO on Inferno: −208 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
49% better than 42%
0.73 better than 46%
84.2 better than 69%
1.00 better than 42%
50% of 459 duels better than 43%
40% of 52 situations better than 57%
Anubis61
41% better than 18%
0.70 better than 32%
78.9 better than 40%
0.95 better than 23%
42% of 238 duels better than 9%
39% of 36 situations better than 51%
Inferno57
49% better than 33%
0.69 better than 20%
73.8 better than 12%
1.00 better than 29%
47% of 182 duels better than 20%
50% of 32 situations better than 75%
Dust 233
64% better than 88%
0.78 better than 71%
86.9 better than 80%
1.07 better than 64%
44% of 146 duels better than 16%
21% of 19 situations better than 12%
Cache22
55% -
0.73 -
76.2 -
1.01-
48% of 64 duels -
44% of 18 situations -
Nuke16
50% better than 32%
0.63 better than 4%
75.3 better than 19%
0.84 better than 2%
44% of 82 duels better than 11%
57% of 7 situations better than 86%
Vertigo6
50% -
0.78 -
86.0 -
1.07-
55% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How venceeel plays

Across 297 matches venceeel averages K/R 0.72, ADR 80.2 and a rating of 0.99. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 103 of 297 matches the rating was 1.10 or higher (35%), in 122 it was below 0.90. In 228 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. venceeel loses the most ELO on Inferno (−208 ELO, win rate 49%). Things go best on Dust 2 (+63 ELO, win rate 64%). Match no. 2 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +5.8. Got weaker: Headshots −3 pp, Win rate −11 pp, ELO −311. Last 30 days: 18 matches, win rate 39%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.