velzra

Philippines
On FACEIT since 2024 228 matches tracked 33 matches in 30 days
ELO ▲ 127
3,012
30-day peak: 3,070
Rank EU ▲ 1,305 places
#7,635
Philippines #4 in Philippines
30 days · prev. #8,940 · best #5,731
Last updated:

How does velzra play?

Rating 0.99 K/R 0.71 ADR 76.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 228 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.99−0.08 · Ø 1.07 better than 18%
Pistol kills per match 2.6
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 28x 4K, 4 aces in 175 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.9−0.9 · Ø 3.8 better than 20%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 4%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Headshots +2 pp, Win rate +7 pp, ELO +467
= Stayed the same
K/R at 0.71, ADR at 76.4
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −112 ELO
42 matches · 52% win rate
On Mirage −110 ELO
66 matches · 56% win rate
Between 12:00 and 18:00 −257 ELO, win rate 49%
On Fridays −234 ELO, win rate 42%

velzra loses the most ELO on Anubis: −112 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Vertigo
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
55% right on the average
0.76 right on the average
80.1 better than 38%
1.07 better than 47%
52% of 250 duels better than 46%
34% of 38 situations better than 38%
Mirage66
56% better than 55%
0.66 better than 10%
71.7 better than 7%
0.91 better than 7%
49% of 229 duels better than 28%
49% of 37 situations better than 79%
Anubis42
52% better than 37%
0.65 better than 9%
72.8 better than 9%
0.90 better than 7%
49% of 128 duels better than 30%
30% of 20 situations better than 29%
Inferno24
42% better than 5%
0.75 better than 34%
78.2 better than 22%
1.05 better than 26%
47% of 105 duels better than 10%
27% of 15 situations better than 20%
Cache19
58% better than 48%
0.75 better than 32%
78.0 better than 19%
1.09 better than 40%
51% of 77 duels better than 28%
63% of 8 situations better than 92%
Nuke5
40% -
0.65 -
66.6 -
0.91-
20% of 20 duels -
50% of 2 situations -
Vertigo3
67% -
0.97 -
97.0 -
1.40-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How velzra plays

Across 228 matches velzra averages K/R 0.71, ADR 76.0 and a rating of 0.99. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 80 of 228 matches the rating was 1.10 or higher (35%), in 97 it was below 0.90. In 175 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. velzra loses the most ELO on Anubis (−112 ELO, win rate 52%). Things go best on Dust 2 (+123 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Rating +0.07, Headshots +2 pp, Win rate +7 pp, ELO +467. Unchanged in recent months: K/R at 0.71, ADR at 76.4. Last 30 days: 33 matches, win rate 55%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.