velvetdrowse

Liberia
On FACEIT since 2024 194 matches tracked 37 matches in 30 days
Last updated:

How does velvetdrowse play?

Rating 0.89 K/R 0.63 ADR 67.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 34%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.87−0.17 · Ø 1.04 better than 3%
Pistol kills per match 3.0
Knife kills 4 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.6%).

2K rounds 10.6%−3.0 pp · Ø 13.6% better than 2%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 12x 4K, 0 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.90, ADR at 67.7, Win rate at 48%
▼ Got worse
Headshots −6 pp, ELO −358

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.63 (at the start 0.61). Well below the average (0.75).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
41 matches · 44% win rate
On Anubis −62 ELO
23 matches · 30% win rate
Between 6:00 and 12:00 +6 ELO, win rate 40%
On Wednesdays −64 ELO, win rate 40%

velvetdrowse loses the most ELO on Dust 2: −62 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
56% better than 66%
0.65 better than 10%
69.2 better than 4%
0.95 better than 20%
45% of 274 duels better than 15%
39% of 44 situations better than 54%
Dust 241
44% better than 22%
0.60 better than 2%
65.2 better than 1%
0.86 better than 3%
46% of 203 duels better than 18%
38% of 26 situations right on the average
Ancient24
58% better than 66%
0.64 better than 7%
66.6 better than 1%
0.89 better than 6%
41% of 111 duels better than 4%
33% of 12 situations better than 36%
Anubis23
30% better than 2%
0.62 better than 4%
63.7 better than 1%
0.86 better than 4%
38% of 96 duels better than 2%
56% of 9 situations better than 87%
Nuke16
56% better than 54%
0.67 better than 11%
71.0 better than 5%
0.97 better than 23%
47% of 68 duels better than 22%
50% of 8 situations better than 74%
Inferno14
29% -
0.54 -
64.9 -
0.70-
43% of 75 duels -
50% of 2 situations -
Cache6
50% -
0.52 -
60.8 -
0.80-
50% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How velvetdrowse plays

Across 194 matches velvetdrowse averages K/R 0.63, ADR 67.0 and a rating of 0.89. Most room to improve: Damage per round (ADR) at 67.0, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.3 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 44 of 194 matches the rating was 1.10 or higher (23%), in 104 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. velvetdrowse loses the most ELO on Dust 2 (−62 ELO, win rate 44%). Things go best in match 2 of the day (−34 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −34 ELO. Got weaker: Headshots −6 pp, ELO −358. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 67.7, Win rate at 48%. Last 30 days: 37 matches, win rate 49%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.