veluur

Russia
127 matches tracked
Last updated:

How does veluur play?

Rating 1.03 (from 77 matches) K/R 0.70 ADR 78.1 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 86%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 8x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.15, ADR +14.9
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.60). Slightly above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
38 matches · 45% win rate
On Dust 2 −27 ELO
37 matches · 51% win rate
Between 18:00 and 24:00 −23 ELO, win rate 43%
On Saturdays +23 ELO, win rate 40%

veluur loses the most ELO in match 1 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 54%
0.71 better than 40%
81.8 better than 60%
1.01 better than 48%
56% of 126 duels better than 79%
32% of 19 situations better than 33%
Mirage33
52% better than 53%
0.72 better than 44%
77.2 better than 34%
1.10 better than 77%
53% of 89 duels better than 65%
57% of 7 situations better than 91%
Anubis19
53% better than 57%
0.69 better than 27%
81.8 better than 59%
1.08-
47% of 59 duels better than 27%
33% of 9 situations better than 39%
Ancient14
43% -
0.70 -
78.8 -
0.96-
56% of 62 duels -
40% of 5 situations -
Nuke12
50% -
0.69 -
70.4 -
1.03-
56% of 50 duels -
27% of 11 situations -
Inferno10
70% -
0.69 -
72.8 -
1.04-
64% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veluur plays

Across 127 matches veluur averages K/R 0.70 and ADR 78.1; the rating across the 77 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 9 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 28 of 77 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. veluur loses the most ELO in match 1 of the day (−50 ELO, win rate 45%). Things go best on Mirage (+51 ELO, win rate 52%). Improved over the last three months: K/R +0.15, ADR +14.9. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 48%. Last 30 days: 2 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.